Warframe is filled to the brim with secondary weapons to choose from, to the point where it can be a little intimidating at times. In this article, I will run through some of my favorite secondaries, which I consider to be some of the best secondary weapons in the game right now. You should find all these weapons to be rewarding in how they play, the damage they can put out, and their utility. They should also reward you for investing Forma into them, and should easily be able to do what you need them to do in the endgame.
- Best Secondary Weapons Warframe
- Best Weapons For Dmg In Warframe System
- Best Weapons For Dmg In Warframe 1
- Heavy Weapon Warframe
- Best Weapons For Dmg In Warframe 4
For a long time, Scythe weapons were left out in the cold in Warframe, but Melee 3.0 changed all that, and the Reaper Prime is now one of the best weapons in the game. Since all the melee weapons are specialized to one damage type, I think the Orthos Prime is the most balanced between types of damage and should get the best overall. The Seer has better all-around damage per second than the Twin Gremlins until it has to reload.
Apr 12, 2018 This video is unavailable. Watch Queue Queue. Watch Queue Queue. Probably the best melee weapon Warframe can offer for slaying mobs of enemies. Super high Impact and Blast damage, when the jump attack is used. On top of that, it will stagger all enemies. Few weapons can boast with having higher base damage than this bad boy.
Apr 14, 2019 If you’re just starting out in Warframe and don’t know what weapon to focus on, the Shotgun is going to be your prime choice! Baza – Best Silent Gun The Baza wont top any damage numbers but it is really fun to use because it has next to no recoil, lightning quick reload and high rate of fire all whilst being completely silent which makes it a go-to for any spy mission. Now bear with me on this one before anyone armflails about this. Volt's Electric Shield skill can be stacked on itself, causing the damage bonus to be added multiple times (I personally stack 7 shieds then 2 shot jackal to the body for lulz), this means that on top of the absurd damage output of your weapon, you can add potentially 50% per shield in electric damage of that weapon's. Keep in mind that we all have preferences and different interpretations of the best. Each player should select what’s best for him or her. Without further ado, here are the Best Warframes rankings for each role. Which Warframe has the best Damage/DPS? Released in December 2014, this Warframe is the primed variant of the Nova frame.
Best Secondary Weapons In Warframe
The Mara Detron can only be picked up from Bara Ki’Teer when he visits the Relays. It will set you back 200,000 Credits, and 500 Ducats, and will only be available on rare occasions. It deals innate Radiation damage, and when built to one hundred percent status chance, it will dissolve enemies. Just lean into a solid status build, and you can’t go wrong with this shotgun that thinks it’s a secondary weapon.
You can get the Staticor from the Corpus Energy Lab in your Dojo. The standard fire mode is a slow-moving projectile that will cause area-of-effect damage. You can also choose to charge your shot, resulting in a faster projectile and large explosion. It deals innate Radiation damage, which will rapidly strip enemy shields. In many ways, it feels like a mini Lenz. I am always impressed by its ability to make any mission a breeze. With the right mods, this thing is going to melt most enemies you can find in most activities. It won’t stand up in real late-game missions, but it’s on this list because it is so much fun. Mod it with blast damage for hilarious enemy throwing hijinks.
While we are on the subject of mini versions of primary weapons, we should discuss the Catchmoon Kitgun. You can build this at Fortuna if you have enough standing and the right components. It is pretty much a secondary version of the Arca Plasmor, one of the top shotguns in the game. This weapon will blaze a trail through any mission you are playing and is the perfect weapon to accompany a Sniper Rifle primary, just because it does so much damage to so many enemies. I’m a fan of the Catchmoon + Splat + Haymaker build. Be warned though, it hits so hard it can be tempting not to bother exploring other Kitguns, but you really should try out some different combinations.
Warframe’s equivalent of a sawn-off shotgun, the Euphona Prime can shoot slugs or pellets, depending on what you need from it. The slugs will have more range, while the pellets will decimate enemies that get close to you. I like to pair this up with a melee weapon that does an excellent job at clearing crowds, and this is a backup for when I run into a target that is a little bit tougher than the average. Even though it is technically a shotgun, it still uses Pistol mods, so no need to worry if you like to bring a shotgun primary weapon as well.
The Pandero was introduced as Octavia’s signature weapon. It can fire in semi-auto to take advantage of high critical chance and damage multipliers, or it can dump all rounds in a burst to put out some massive damage. It’s also high in Slash damage, one of the most advantageous damage types in the game at the moment. Another weapon that offers great adaptability depending on the threat you are dealing with.
The Sicarus Prime packs high base damage that has a great balance between Slash, Impact, and Puncture. It also has a great Critical Chance and a decent critical multiplier. The burst fire nature of the weapon rewards accuracy, so people with great aim and recoil management will be able to get the most from this weapon. It should be noted; a Fire Rate mod will reduce the time between each round of the burst, making this weapon much more manageable. It is also worth noting that the high-Status chance makes this weapon suitable for hybrid Crit/Status builds.
Knell is a scoped, one-shot pistol. It doesn’t sound very good, but a headshot will instantly reload the weapon, meaning that people with good aim can keep procing the weapon for infinite ammo. Landing headshots will also buff the weapons Critical and Status chance. This is Harrow’s signature pistol, and it works incredibly well with any Warframe that can effectively freeze enemies. It also has excellent long-range precision thanks to the scope. Definitely, one for people who believe in their aim, and some of the Rivens for it can just get silly numbers for extra damage and critical damage.
Are you ready to channel the awesome power of Clem? How often do you see a Primary weapon become a secondary weapon? Not very often, but that is what happens with the Twin Grakatas. Instead of one gun, there are now two, and they are in your Secondary slot, freeing up your Primary slot for something else. Hard to find a better deal than that. While the weapons do have pretty high recoil, that can be solved with the right mods, and it also comes with innate multishot, high critical Chance, and an extremely high rate of fire to churn out the damage.
The Akstiletto Prime has been one of the top weapons in the game for some time now. Excellent accuracy, high Impact damage, solid Critical Chance, and very high-Status chance all combine to make these very viable at any stage of the game. They also come with two Polarity slots, making modding them very easy to do. They only really fall against high armor, but the right mods can take care of that for you.
Another shotgun that thinks it is a secondary, killing three enemies quickly will cause a second Pyranna to appear in your other hand for a while. The potential damage output from this weapon is insane, and it will rip high-level enemies apart with ease. High slash damage and huge critical Chance mean you want to build pure damage, and then lean into crits to get the most out of it.
The Akbolto Prime is a secondary that relies on Critical hits to put out the most damage. The base Critical Chance is 36%, making it incredibly easy to hit those red crits with this weapon. It also has a very respectable Crit multiplier of 2.8, so you want to lean into Critical chance and damage mods to get the most from this weapon. It will also cause enemies to crash into other enemies, doing additional damage to groups.
Not many people are going to put the Lato Vandal on their list of best Secondary weapons, but those people are wrong. Or I am. Someone is wrong. I love the Lato Vandal and always have. It sits in a nice middle ground between weapons that spam damage, and slow firing weapons that hit hard. It has substantial base damage, high slash damage, and a high critical chance. It also reloads very quickly, meaning DPS downtime is limited. Finally, because not many people have it, and not many people use the standard Lato, you can get some pretty serious Rivens for this if you are lucky.
Best Secondary Weapons Warframe
Warframe Mods/Mods are used to enhance the abilities of the weapon/warframe. These special kinds of cards can be equipped using the Arsenal located on the back side of the ship. These cards can be equipped on sentinels, Kubrows, Weapons, Warframes, Power, Archwings, etc.As of now there are over 835 mods in the game. – source warframe.wiki
As you might realise sometimes, some slots have a sign for example “V”/”D”. These are polarised slots if you put a mod of the same polarity the mod will drain half of the capacity it requires. The polarity of a mod is found on the top right of a mod.
Every mod has nine attributes attached to them
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- Mod Name: Name of the mod
- Capacity, Drain and Polarity: In the example, you can see that the mod has a drain of 4 and double dash polarity.
- Rank of the mod: The blue dots below the card denotes how much the mod has been upgraded.
- Mod Compatibility: Denotes the compatibility of a mod, what the mod can be equipped on. The example mod can be equipped on Vauban.
- Conclave Rating: The value of the mod in conclave matches.
- Duplicate Count: The number of same mods that you have in your inventory.
- Aura/Stance Sign: Denotes if the mod can be put in the Aura/Stance Slot. The Aura/Stance mod can’t be inserted in normal slots.
- Rarity: Shows the rarity of a mod. The colours are bronze for common, silver for an uncommon mod, gold for rare and white for legendary mods.
Special Types of Mods
Stance Mods are mods specially made for melee weapons, these mods increase the capacity of the weapon and also give unique attack combos to the user. Only one stance mod can be equipped on a weapon at once.
Best Weapons For Dmg In Warframe System
Also, the stance has to be compatible with the melee weapon type. For example Vengeful Revenant only works with swords such as Skana, Broken War, Dakra Prime.
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Nightmare Mods are dual stat mods that can be obtained by completing nightmare mode missions.
Aura Mods are Waframe mods that can be used to increase the total mod capacity. Similar to stance mods these mods can only be equipped on the Aura slot. One better thing about aura mods is that they stack with other players, so if all players are bringing corrosive projection to a mission, the enemies won’t have any armor at all.
Click here to read more about Stance ModsHellfire amulet intelligence or elemental dmg free.
Corrupted mods can be obtained from Derelict Missions, each mission requires a dragon key. Every mission spawns a special door, inside that door is a mod which is corrupted and can be obtain using the key that the door requires. Corrupted mods are dual stat mods, they have one bonus offering and one negative effect.
Augment Mods are weapon/warframe specific mods that are offered by the syndicates. Different syndicates have different mods.
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Conclave Mods are mods that can be acquired from the conclave syndicate area that is located inside of the relays. These special mods can be only brought in conclave/PvP matches.
Primed Mods are significantly improved versions of normal mods. These mods can be only obtained from Baro Ki’ Teer or by trading with other players.
Heavy Weapon Warframe
Riven Mods are special mods that were added in U19 “The War Within”. Riven mods can feature up to 4 different stats, sometimes the stat can be negative. One riven mod is awarded to every player upon completion of the quest called War Within, and other additional ones can be obtained by the completion of sorties.
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