Jun 06, 2016 This is super-effective against high-frequency low-damage weapons, where every shot will be affected, and less so against single-shot big-damage weapons like rockets. DMG up: Tears fired from left eye do increased damage. Cricket's Head: 4 DMG up: Increases damage by 0.5, and multiplies it by 1.5x. Crown of Light: 415 The untainted gain power: Gives Isaac a crown that glows blue when active, and turns gray when inactive.

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Description

Dimethylglycine (DMG) is a versatile, health-building, anti-aging and healing nutrient derived from the amino acid Glycine. It is very important for optimal health and is produced by all animals and humans in small amounts. Our bodies use DMG every moment of every day to affect nearly every metabolic pathway in the body. It’s a building block for the synthesis of methionine, choline, important hormones, neurotransmitters and DNA. Dimethylglycine is found in certain foods such as beans, pumpkin seeds and liver; however, nearly everyone can benefit from supplementing their diet with higher levels of DMG.

Feel Young Again, Age Gracefully

Dimethylglycine is known as one of the most effective anti-aging nutrient in the world. DMG helps you to feel young, vital, healthy and strong well into old age. It boosts strength, endurance and stamina by dramatically improving the nutritional environment of the cells. This in turn causes the tissues and organs of the body to function more efficiently and with more youthful vitality, no matter how old you are.

Aging decreases immunity, but dimethylglycine helps enhance immunity to slow the aging process. DMG helps us to age more gracefully. As we get older, free radicals and stress damage one’s ability to maintain immune system function, memory and physical ability. DMG helps us cope with stress, increases tolerance to physical activity and helps us fight fatigue as well as improving stamina, sexual function, athletic ability and mental acuity.

In her best selling book, Breakthrough: Eight Steps to Wellness, actress and best-selling author Suzanne Somers calls DMG a critical nutritional supplement. She is well into her 60s and is still radiant and stunningly beautiful. Dr. Ray Sahelian, M.D., bestselling author of Mind Boosters: Improve Your Mind, Memory, and Mood wrote, “If you find the field of mind-boosting pills, sex nutrients, and anti-aging interesting, you will certainly want to learn more about DMG (dimethylglycine).” He’s among many medical professionals that acknowledge the very pronounced benefits of dimethylglycine, such as increased energy, an overall feeling of well-being, faster thinking, enhanced memory and particularly greater stamina throughout the day. In other words, you don’t burn out as easily in the course of a normal day.

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Numerous Health Benefits from Taking DMG

The health benefits from supplementing with DMG are significant. Dimethylglycine greatly improves the nutritional environment of the cell, increases immune system function (between up to 300% and 1000%) and improves oxygen utilization which enhances energy levels in the body. It helps to optimize mental activity and brain function and supports the body in counteracting the negative effects of mental and physical stress. DMG is one of the best anti-aging nutrients on the market.

Dimethylglycine is a major anti-stress nutrient, energy builder and adaptogen that benefits your metabolism, health and well-being. The average person has fatigue issues, injuries, gets sick and is generally stressed out. When the body is under conditions of stress, DMG improves oxygen utilization in the body and enhances cellular metabolism. Studies show that DMG supplementation helps both humans and animals adapt to increased physical activity by reducing blood lactic acid levels, increasing oxygen uptake by tissues, enhancing ATP production, normalizing glucose metabolism and decreasing fatigue. DMG reduces lactic acid build up in the muscle thereby shortening recovery time after strenuous exercise and improving endurance. Dimethylglycine:

  • Helps stimulate and maintain a strong immune system
  • Improves metabolism
  • Optimizes energy levels
  • Makes energy production more efficient
  • Reduces lactic acid formation
  • Minimizes cravings for alcohol and drugs
  • Enhances detoxification of the blood and the liver
  • Increases oxygen utilization
  • Enhances methyl donation
  • Acts as an adaptogen
  • Enhances neurotransmitter production
  • Improves circulation
  • Helps the body adapt to stress
  • Decreases homocysteine levels
  • Increases glutathione and SAMe levels
  • Decreases elevated blood pressure, triglyceride and cholesterol levels
  • Acts as an antioxidant
  • Promotes the neutralization of free radicals
  • Has anti-inflammatory properties
  • Provides building blocks needed for synthesis of important body constituents
  • Supports lymphocyte production

In the nation’s #1 bestselling guide to natural remedies, Prescription for Nutritional Healing, authors James Balch, M.D., and Phyllis Balch, C.N.C. recommend using DMG for 48 condition-specific uses. DMG is useful in so many conditions in part because it is a metabolic enhancer. As Dr. Balch writes, “Taking supplemental DMG can have a wide range of beneficial effects, including helping the body maintain high energy levels and boosting mental acuity. DMG has been found to enhance the immune system, and to reduce elevated blood cholesterol and triglyceride levels. It improves oxygen utilization by the body, helps to normalize blood pressure and blood glucose levels, and improves the functioning of many important organs.”

How Does Dimethylglycine Work in the Body?

Dimethylglycine is an important methyl donor that participates in numerous biochemical pathways and is important for glutathione synthesis. It’s able to donate a methyl towards necessary enzymatic reactions. This ability to donate one of its methyls is very crucial in the synthesis and production of important brain chemicals. Sufficient levels of glycine in the body are responsible for a general overall feeling of health or well being.

A methyl donor is simply any substance that can transfer a methyl group [a carbon atom attached to three hydrogen atoms (CH3)] to another substance. Methylation is a biochemical process that is essential to life, health and regeneration of body cells. Vitamins, hormones, neurotransmitters, enzymes, nucleic acids (DNA and RNA), and antibodies depend on the transfer of methyl groups to complete their synthesis. Scientists suspect that proper methylation of DNA may prevent the expression of harmful genes, such as cancer genes. Our body’s ability to methylate declines with age, contributing to the aging process, and therefore supplementation can be beneficial.

The versatility of Dimethylglycine to donate methyl groups and generate molecules like glycine, serine, sarcosine, ethanolamines, methionine and cysteine, as well as contributing to the formation of SAMe, may explain why DMG has such broad and wide-reaching therapeutic effects on the body. Some of those therapeutic effects include enhancing energy production, increasing circulation, decreasing seizure activity, reducing lactic acid levels, promoting better oxygen utilization, lowering homocysteine and many other beneficial effects.

Is DMG New?

Dimethylglycine in supplement form has been around for over 40 years with numerous clinical studies to prove its benefits and safety. DMG was first discovered by Russian scientists who were looking for a solution to the problem of accelerated aging in cosmonauts in space. Through performing hundreds of research studies, they found that returning cosmonauts who used DMG showed no symptoms of cellular damage or premature aging that the other cosmonauts all displayed.

Originally called “vitamin B-15” or “calcium pangamate” in the 1960’s and 1970’s, dimethylglycine has been cherished by top athletes and sports professionals for its ability to enhance performance and increase endurance. Olympic greats, world-champion body-builders, Super Bowl champions and the heavyweight champion of the world have all attributed their success in part to supplementing with DMG.

Aging and over-the-hill athletes notice especially good results from taking DMG. During an internationally televised interview with Muhammad Ali in 1976, the boxing champ held up a bottle of “B-15” (DMG) to show the world his “secret weapon.” As reported in the National Medical Bulletin in 1978, Ali took DMG during his many consecutive victories, and then when he stopped taking it, he was defeated by a newcomer. Once he began taking DMG again, he beat that same newcomer in a rematch in 1978.

Is DMG Safe?

Dimethylglycine has a long history of safe use by humans and is an intricate part of human metabolism. DMG is absolutely required by the human body to function optimally. DMG is hypoallergenic and is an extremely safe food substance that can enhance normal metabolic pathways in the body. It is safe for use in children of all ages. Doctors have been recommending DMG for autistic children since 1980.

Extensive animal studies on the safety of dimethylglycine showed that it is actually as safe as vitamin C. It is literally impossible to overdose. DMG actually has protective abilities against mutagens and carcinogens that may be in our food, water and the air we breathe.

Paul Buck, Ph. D., nutritional biochemist at an FDA approved laboratory in Waverly, NY, is quoted to have said that “the average person would have to ingest 21 pounds or more of DMG in a short amount of time for it to be toxic, and at that point it would be a problem more with the volume than with the actual toxicity of the DMG.”

Dr. Gary Todd, M.D., describes DMG safety in his book entitled Nutrition, Health and Disease on page 206. Dr. Todd summarizes the extreme safety of DMG with this illustration: “the average DMG tablet is 125 mg, so you would have to take 4,144 tablets in a single dose to achieve the LD50 for the average 70 kg (154 lb.) male, which would cost you $1,167.23. The intake of this much DMG would take an impossibly long time to swallow all the tablets, so a toxic dose would be impossible in humans, considering it would take almost 50 liters of water to swallow the pills, which in itself is a lethal dose.”

Why Take DMG?

Dimethylglycine is absolutely essential to virtually all human biological functions. DMG plays a key role in at least 41 different biochemical processes that are directly linked to how the body ages. DMG is required by all 70 trillion cells of the body for everything from proper nutrient absorption to cellular metabolism and energy production to oxygenation of the bloodstream. Dimethylglycine increases neuron activity and brain function, promotes healthy heart function, supports proper liver function and detoxification, enhances immune system function, and is generally essential to virtually all human biological function, including the production of DNA.

The body makes DMG, but not in sufficient levels to counter the many stress factors that assault the body today. Unfortunately, the body makes less and less dimethylglycine as we age. DMG is an anti-stress nutrient and metabolic enhancer, which provides a wide spectrum of benefits to health, vitality and wellness. It also has many healing and therapeutic benefits. Therefore, for optimal health, most people will notice significant improvement when taking DMG. The specific benefits that a person will receive from taking DMG are very unique to that person’s overall health, lifestyle, age and stress level.

How to Take DMG

Dimethylglycine is quickly broken down in the body, so smaller doses multiple times a day is best rather than taking it all at once. It is best to take DMG several times throughout the day in order to maintain consistent availability to the body. May be taken with out without food.

Dimethylglycine is best taken between meals to avoid competitive uptake from other amino acids although it can be taken with food as well. Individuals with heavy work schedules, high stress, athletes or people dealing with a major health problem can benefit from higher intakes of DMG. Depending on the specific area of use, the recommended dosage of DMG can range anywhere from 125mg to over 1000mg a day. An additional 150mg to 300mg can be taken for every 2 to 4 hours of exercise or heavy stress. Due to biochemical individuality, results can show up anywhere from a few days to a few weeks.

Does Mercy Dmg Boost Effect Dead Eye Pictures

In Conclusion

DMG can help you live a longer, better and healthier life. It can add years to your life and life to your years. Dimethylglycine is a safe, effective and natural way to build wellness and optimize health. Taking DMG is a practical way to support well-being, cope with stress, slow the aging process and allow us to stay healthier by fortifying our body against dis-ease. Mountain Well-Being is the source for pure, high quality DMG packaged in convenient chewable tablets. Instead of the usual 60 count bottles, Mountain Well-Being DMG comes in packages containing a full 90 chewable tablets of dimethylglycine. At 250 mg per capsule, ours is double the strength as most other brands.

For an excellent book on the health benefits of DMG, please CLICK HERE.

*These statements have not been evaluated by the Food and Drug Administration. This product is not intended to diagnose, treat, cure or prevent any disease.
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Sup guys,

Does Mercy Dmg Boost Effect Dead Eyes

So, I'd like to make a discussion about this subject. I'd like to know the opinion of everyone who has been trying Deadeye for the past 2 weeks and I'd like people to compare with daredevil and also tell us the pros and cons of each elite spec.

Does Mercy Dmg Boost Effect Dead Eye Color

Earlier today I was doing some fractals with a not so experienced group and I felt how much I miss Daredevil's traits. As daredevil we can get the best mobility, almost unlimited dodges + swiftness, doesn't matter which weapon you are using.

I'd like opinions about each spec related to pve/pvp/raids/WvW.

Lets suppose that all deadeye bugs are fixed and focus on each elite spec traits, bons and utilities.

You sure it was me commenting it? Maybe it was an illusion all along, bruh..

Comments

  • Well from PvP aspect all i can say, Daredevil >>> Deadeye. From pve aspect, deadeye does a good job with proper builds (without using the rifle) but i think daredevil's 3 pip endurance bar, the insane mobility kinda makes it meh for deadeye. Also in WvW it is so buggy with the projectile path, most of the time if you are using a rifle while kneeling, it will say obstructed even tho you can see the target properly and without a problem. I get they did not want PoF elite specs to be better or version 2.0 of HoT elite specs but good god our spec is one of the lackluster ones. I keep it in pve for a bit since it is new and i can use mounts while in openworld but when i am in conquest, back to daredevil no questions asked.

  • A lot depends on weapon of choice and gameplay style.
    P/d condition DE > P/d condition Daredevil
    P/P DE > P/P Daredevil.

    S/d builds I found worked better on Core in many ways then with Daredevil , but can really synergize well with DE specifically if leveraging multiple steals (Via swindlers/mercy ) I never found the need to dodge as much with s/d as there those ports . S/p might miss PI. too much to give Daredevil up.

    Too many are still confusing DE with Rifle. If we just want to compare Rifle with staff , Staff>Rifle in its current form.

    If we look at the Utilities on a one for one basis the DE utilities overall are better IMO. Bandits defense is likely at or near the top of the list but Mercy is an excellent skill in a variety of builds and one many would prefer over BD. I prefer the Elite Shadow Meld over Impact strike. Yes it sweet when an IS pulled off but I found more often than not I ignore it as there other ways to damage en enemy. Shadow Meld I use all the time. Impairing daggers is a good skill , but distracting and fist flurry I found were little used as there other ways to lay down all that damage.

    I find Binding shadow > Impairng daggers. I find Shadows gust with its knockback superior to anything but BD in its utility. AOE knockback(down) with Stealth and damge is excellent utility. The shadowflare is also something I see yself as using more then the Daredevil utilities. The Daredevil heal at this point, i see as superior just because of its much lower cooldown.

    To the 'distinguishing trait'.

    In the DE it Mark and a revamped steal. In the Daredevil it that extra dodge bar.

    The new mark with the revamped steal can be a huge advantage in WvW from an offensive viewpoint. The Daredevil extra dodge mucg better from a defensive standpoint. I know a lot miss the port to on a steal but in WvW there so very many times you do not want to do this. I have used the new steal on my p/d condition build to down people manning cannons on castle walls without even flipping to a weapon. I find it hard to decide here which is 'the best' as it so very situational and dependent on the build and how you fight. Both have advantages.

  • @babazhook.6805 said:
    Too many are still confusing DE with Rifle. If we just want to compare Rifle with staff , Staff>Rifle in its current form.

    this is it I see mostly on forums and nonstop in game.
    I have found DE build without rifle, changed some to fits for me and this is great in open world and with mount to mobility for me its better than daredevil
    on pve dungs/fractals also its doing nice but now need to learn again how to survive without daredevil evade spam
    and on pvp its also great without rifle.losing some mobility speed from dodge but in fight still is great in other way than on daredevil

    as for me in pvp and pve it have own advantages and disadvantages but this is just another gameplay to thief like daredevil is other gameplay than core thief :P

  • Both in fixed state:

    Daredevil:Made for those who enjoy melee combat.
    -Has the staff which is an excellent melee weapon for aoe
    -Has tons of mobility with access to 3 dodges
    -A lot of other melee weapons synergize with it's traits

    Deadeye:Made for those who prefer ranged Thief

    • Replaces Stolen skill with a ranged one which works for dual pistols and rifle
    • Gets access to a long range weapon(Rifle) which many Thief have asked for
    • Can self buff better then Daredevil

    I left out group make up because it doesn't matter in my eyes since I run my own or with people I know. I go by play what you want philosophy and screw the meta. All content is made to be done by any class or elite spec. It's only the people that push their opinion on how it should be done on you.

    With that being said, I prefer the Deadeye because of it's theme and range play-style.

    If Life gives you lemons, put the lemons in a sack and beat up Life for giving you lemons in the first place.

  • You can't really say which one is the best because each playstyle is different. Daredevil is the best at melee combat. Deadeye is the best at ranged combat. Daredevil is best in terms of overall mobility. Deadeye is best in the ability to stealth.

    However, if I were to pit one against the other the daredevil would most likely win in a fair fight if the DE can't keep their distance with Death's Retreat. Otherwise, the DE would kill the Daredevil before the Daredevil knew the DE was there.

  • edited October 3, 2017

    Daredevil is better than Deadeye at everything..except maybe roleplaying.

  • edited October 3, 2017

    The Daredevil has the deadeye beat in most things. It has higher direct damage and condi damage, higher engagement time, better defenses, more AoE damage, and better utilities in it's physical skills. The deadeye has the daredevil beat in two scenarios:

    1: If you're in a group that is terrible at buffing. In that case, the deadeye is really good at group buffs.
    2: If you need to attack at range for some reason. Kneeling rifle is the highest thief ranged DPS, and it can also do things like spam immobilize.

    'Self awareness is knowing when you're sitting at the throne of ignorance.' --Leo G.

  • A daredevil guildie came to me and asked who would win between DE and DD (we both mained daredevils). Where some situations seemed better fit for DE and some for DD, with the mobility and PI that DD offers, the DD would generally win the majority of fights between the 2. I hear of some people not liking DE, its clunky (it kinda is as well as the rifle), however if you play it like a DD instead of what you believe DE should be, you will see its actually really good.

    My D/D build is D/P +P/P so I have times when I need range but majority I am in D/P. Once I started playing this way but replace P/P with rifle (and shadow meld as free backstabs is reeeeeeeeeeeeally nice) and its a beast.

    I adapted to the class, build and my fights and this is the best suggestion/advice that I can provide.

    Red = Dead..or someone runs away. Either way it's gone.
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  • edited October 3, 2017

    @Blood Red Arachnid.2493 said:
    The Daredevil has the deadeye beat in most things. It has higher direct damage and condi damage, higher engagement time, better defenses, more AoE damage, and better utilities in it's physical skills. The deadeye has the daredevil beat in two scenarios:

    1: If you're in a group that is terrible at buffing. In that case, the deadeye is really good at group buffs.
    2: If you need to attack at range for some reason. Kneeling rifle is the highest thief ranged DPS, and it can also do things like spam immobilize.

    If you really believe the condtion damage output of Daredevil higher then of a DE build, Then I do not think you have really tested this in practice. There in fact little that the daredevil spec adds in the way of condtion damage. The only trait that specifically adds conditions is impaling lotus and that only a stack of bleed and torment on dodge. (along with that 10 percent boost).

    DE revamped steal more then makes up for this wtih the ability to steal back to back wherein on steal alone you can double up on poison apps, confusions apps INI gain and Boon theft just by using mercy. Added to that might is all but guarenteed to be at 20 stacks (which is mroe damage then that 10 percent from impaling) and the stolen items EACH have conditions on them (Old steal only saw a handful of stolen items that increased condition damage).

    Added and more easily accessible stealth also makes the p/d build specifically much deadlier.

    I played Daredevil in an older condition build, went core and have since switched over to DE. DE works far better in the build. The ability to reset steal via Mercy or killing an enemy is significant.

    Added to that IN DE as compared to Daredevil and using that same condition build you are going to see a significant increase in what your raw power damage will do in the DE spec. Again there that easier to get might and the 21 percent damage increase to the mark which Daredevil can not provide. Daredevil damage adds for condtion is pretty well all about the dodge. Outside of the dodge the rest of the traits do not do much for Condition builds.

  • I'm not talking about killing random mobs in the overworld or wandering around in WvW. I'm talking about in group content. In groups, you're going to be might capped, so that is useless. The 10% on dodge is the difference between doing 31k and 34k DPS in peak conditions, let alone greater access to uncatchable. The initiative gain doesn't mean anything, because you have to wait 10 seconds to use it, and even then you're replacing either a venom or caltrops to use mercy. You never want to replace those, even if you can get a delayed double-steal out of it. The ability to chain mark against sequentially defeated enemies means nothing when you consider that you can simply do massive AoE condi damage with caltrops, death blossom, and uncatchable without bothering with having to steal for buffs. Aside from that, havoc mastery adds direct damage and impacting disruption hits hard even on condi builds.

    Even in a WvW scenario, a condi daredevil doesn't care much about might or stealth. I've fought and lost against condi daredevils, and the good ones are able to chain dodges endlessly, making them nigh impossible to hit while they do full damage in an area. A good condi DD can easily win 2v1 fights.

    'Self awareness is knowing when you're sitting at the throne of ignorance.' --Leo G.

  • edited October 4, 2017

    @Blood Red Arachnid.2493 said:
    I'm not talking about killing random mobs in the overworld or wandering around in WvW. I'm talking about in group content. In groups, you're going to be might capped, so that is useless. The 10% on dodge is the difference between doing 31k and 34k DPS in peak conditions, let alone greater access to uncatchable. The initiative gain doesn't mean anything, because you have to wait 10 seconds to use it, and even then you're replacing either a venom or caltrops to use mercy. You never want to replace those, even if you can get a delayed double-steal out of it. The ability to chain mark against sequentially defeated enemies means nothing when you consider that you can simply do massive AoE condi damage with caltrops, death blossom, and uncatchable without bothering with having to steal for buffs. Aside from that, havoc mastery adds direct damage and impacting disruption hits hard even on condi builds.

    Even in a WvW scenario, a condi daredevil doesn't care much about might or stealth. I've fought and lost against condi daredevils, and the good ones are able to chain dodges endlessly, making them nigh impossible to hit while they do full damage in an area. A good condi DD can easily win 2v1 fights.

    The thread asked about WvW and Pve and PvP was not specific to Raids.

    I really do nt think you play WvW as thief to arrive at your conclusion. Trust me, P./d thief 'cares' about stealth. Caltrops and death blossom are NOT daredevil specific. I played core p/d and d/d thief had access to the same. My old CORE p/d build as compared to my old Daredevil P/d build did not see much of a loss to damage when Daredevil dropped in favor of SA. Using SA line for stealth for p/d makes INI cleanse much more efficient than relying on EA. DB thief really relies on bleeds and poison s and the cover conditions they add do nothing to prevent a p/d thief from removing these every time they stealth.

    Back to back stealcan apply 10 confusion and 6 poison . Thats better then caltrops will get you and on a similar cooldown. P/d can play uncatchable as well but given they do not need to dodge near as nuch are not as reliant on it. The stealth used by a P/d built is of greta benefit against things like mesmers and minions .

    P/d thief also destroys d/d DB thief. I played both and switched from D/d once i realized how easy it was to counter with P/d , evade spam nothwitstanding. Use 3 to kite and all the DB thief is doing is trying to catch up even as you load him with more conditions then he can put on you and with that ease of stealth access that DE offers you got more INI to spare for that #3 or #2.

    All that stealth in WvW results in way more sneak attacks with bleed and sneak attack raw damage is much higher with malice/might running even in a pure condition build. The range keeps you away from sccourges and out of Traps/wells.

    in WvW thief does not roam with a zerg a heck of a lot so does nto get might from others.

    To the stolen skills and mercy again.

    Just focusing on a condition build. If I get stolen resisance just as example, I can use it back to back with mercy. This will add 6 torment stacks AOE to an enemy (along with giving me that resitsance). If I am in improv that means 12 stacks AOE torment available that can be used from 1500 range. With one in chamber traited another of these skills comes your way along with that 20 + stacks of might. You can not do anything like this wih daredevil specced. I have downed people running towards and away from me in WvW just by using steal with mercy. It also works wonders against people standing on their traps. (see DH)

    These stolen skills also have a damage component. This means if I trait Spider venom just as example, load it , then do back to back steals with the Stolen skills those venom stacks are all loaded as well, at range just using steal. I have done this and still have all my dodges left and all of my INI left.

    Obviously these combinations all depend on how you trait up . One can go SA DA DE , TR DE SA and so on to get various combinations of those on steal effects.

  • You will just do better with daredevil overall, you don't sacrifice any dps for personal survivability. Not to mention you can use it anywhere you go. The only place for deadeye is in wvw.

  • @Zlater.6789 said:
    You will just do better with daredevil overall, you don't sacrifice any dps for personal survivability. Not to mention you can use it anywhere you go. The only place for deadeye is in wvw.

    This is true, but even then I've personally gone back to DD in WvW. DE is good in theory for WvW, and in the right circumstances it is quite powerful. Unfortunately it is way to easy to counter and Rifle is far too buggy to be relied on.

  • edited October 5, 2017

    If you really want to be competitve, then stay away from deadeye. It's a slow kitten spec without any advantages over daredevil except for having 1500 range (which is not even a real advantage at all since daredevil has many gapcloser). I'd even go that far and say that core thief does a better job than deadeye.

    TL;DR
    Deadeye is more or less a sidegrade to core thief, but a big downgrade to daredevil.

  • 1
  • Daredevil can shutdown deadeye or others quicker.
    For deadeye, you need proper setup.

  • GW is P2Win. We are always lied to.

  • pve? Even more.

    1
  • edited October 8, 2017

    @babazhook.6805 said:

    @Blood Red Arachnid.2493 said:
    The Daredevil has the deadeye beat in most things. It has higher direct damage and condi damage, higher engagement time, better defenses, more AoE damage, and better utilities in it's physical skills. The deadeye has the daredevil beat in two scenarios:

    1: If you're in a group that is terrible at buffing. In that case, the deadeye is really good at group buffs.
    2: If you need to attack at range for some reason. Kneeling rifle is the highest thief ranged DPS, and it can also do things like spam immobilize.

    If you really believe the condtion damage output of Daredevil higher then of a DE build, Then I do not think you have really tested this in practice. There in fact little that the daredevil spec adds in the way of condtion damage. The only trait that specifically adds conditions is impaling lotus and that only a stack of bleed and torment on dodge. (along with that 10 percent boost).

    DE revamped steal more then makes up for this wtih the ability to steal back to back wherein on steal alone you can double up on poison apps, confusions apps INI gain and Boon theft just by using mercy. Added to that might is all but guarenteed to be at 20 stacks (which is mroe damage then that 10 percent from impaling) and the stolen items EACH have conditions on them (Old steal only saw a handful of stolen items that increased condition damage).

    Added and more easily accessible stealth also makes the p/d build specifically much deadlier.

    I played Daredevil in an older condition build, went core and have since switched over to DE. DE works far better in the build. The ability to reset steal via Mercy or killing an enemy is significant.

    Added to that IN DE as compared to Daredevil and using that same condition build you are going to see a significant increase in what your raw power damage will do in the DE spec. Again there that easier to get might and the 21 percent damage increase to the mark which Daredevil can not provide. Daredevil damage adds for condtion is pretty well all about the dodge. Outside of the dodge the rest of the traits do not do much for Condition builds.

    @Blood Red Arachnid.2493 said:
    I'm not talking about killing random mobs in the overworld or wandering around in WvW. I'm talking about in group content. In groups, you're going to be might capped, so that is useless. The 10% on dodge is the difference between doing 31k and 34k DPS in peak conditions, let alone greater access to uncatchable. The initiative gain doesn't mean anything, because you have to wait 10 seconds to use it, and even then you're replacing either a venom or caltrops to use mercy. You never want to replace those, even if you can get a delayed double-steal out of it. The ability to chain mark against sequentially defeated enemies means nothing when you consider that you can simply do massive AoE condi damage with caltrops, death blossom, and uncatchable without bothering with having to steal for buffs. Aside from that, havoc mastery adds direct damage and impacting disruption hits hard even on condi builds.

    Even in a WvW scenario, a condi daredevil doesn't care much about might or stealth. I've fought and lost against condi daredevils, and the good ones are able to chain dodges endlessly, making them nigh impossible to hit while they do full damage in an area. A good condi DD can easily win 2v1 fights.

    About Condi builds I would say DE condi build deal higher dmg but I wouldn't change all survivability that DD can provide over it. You can easily deal 30-50% dmg on an enemy only by using Mark+F2+Binding Shadow, But I dont think the loss of mobility you have as deadeye would put me in any advantage. And as Blood Red said, you can and probably will win a 2vs1 fight easier as daredevil. From what I experienced playing both builds, I can engage any fight as daredevil without worrying so much while as a deadeye I would have to worry about many details in a short time and any mistake could be deadly.
    And I think if you are facing a challenging enemy you'd like to have the chance to think and to react.

    You sure it was me commenting it? Maybe it was an illusion all along, bruh..

  • edited October 9, 2017

    @OlsenSan.2987 said:

    @babazhook.6805 said:

    @Blood Red Arachnid.2493 said:
    The Daredevil has the deadeye beat in most things. It has higher direct damage and condi damage, higher engagement time, better defenses, more AoE damage, and better utilities in it's physical skills. The deadeye has the daredevil beat in two scenarios:

    1: If you're in a group that is terrible at buffing. In that case, the deadeye is really good at group buffs.
    2: If you need to attack at range for some reason. Kneeling rifle is the highest thief ranged DPS, and it can also do things like spam immobilize.

    If you really believe the condtion damage output of Daredevil higher then of a DE build, Then I do not think you have really tested this in practice. There in fact little that the daredevil spec adds in the way of condtion damage. The only trait that specifically adds conditions is impaling lotus and that only a stack of bleed and torment on dodge. (along with that 10 percent boost).

    DE revamped steal more then makes up for this wtih the ability to steal back to back wherein on steal alone you can double up on poison apps, confusions apps INI gain and Boon theft just by using mercy. Added to that might is all but guarenteed to be at 20 stacks (which is mroe damage then that 10 percent from impaling) and the stolen items EACH have conditions on them (Old steal only saw a handful of stolen items that increased condition damage).

    Added and more easily accessible stealth also makes the p/d build specifically much deadlier.

    I played Daredevil in an older condition build, went core and have since switched over to DE. DE works far better in the build. The ability to reset steal via Mercy or killing an enemy is significant.

    Added to that IN DE as compared to Daredevil and using that same condition build you are going to see a significant increase in what your raw power damage will do in the DE spec. Again there that easier to get might and the 21 percent damage increase to the mark which Daredevil can not provide. Daredevil damage adds for condtion is pretty well all about the dodge. Outside of the dodge the rest of the traits do not do much for Condition builds.

    @Blood Red Arachnid.2493 said:
    I'm not talking about killing random mobs in the overworld or wandering around in WvW. I'm talking about in group content. In groups, you're going to be might capped, so that is useless. The 10% on dodge is the difference between doing 31k and 34k DPS in peak conditions, let alone greater access to uncatchable. The initiative gain doesn't mean anything, because you have to wait 10 seconds to use it, and even then you're replacing either a venom or caltrops to use mercy. You never want to replace those, even if you can get a delayed double-steal out of it. The ability to chain mark against sequentially defeated enemies means nothing when you consider that you can simply do massive AoE condi damage with caltrops, death blossom, and uncatchable without bothering with having to steal for buffs. Aside from that, havoc mastery adds direct damage and impacting disruption hits hard even on condi builds.

    Even in a WvW scenario, a condi daredevil doesn't care much about might or stealth. I've fought and lost against condi daredevils, and the good ones are able to chain dodges endlessly, making them nigh impossible to hit while they do full damage in an area. A good condi DD can easily win 2v1 fights.

    About Condi builds I would say DE condi build deal higher dmg but I wouldn't change all survivability that DD can provide over it. You can easily deal 30-50% dmg on an enemy only by using Mark+F2+Binding Shadow, But I dont think the loss of mobility you have as deadeye would put me in any advantage. How to get mac dmg file operating system on windows. And as Blood Red said, you can and probably will win a 2vs1 fight easier as daredevil. From what I experienced playing both builds, I can engage any fight as daredevil without worrying so much while as a deadeye I would have to worry about many details in a short time and any mistake could be deadly.
    And I think if you are facing a challenging enemy you'd like to have the chance to think and to react.

    There no doubt the added dodges give Daredevil added survivability , but I am fine with that. In fact as mentioned I was playing p/d condition core prior relying on stealth, distance and the p/d 3 trait for survival and doing fine while enhancing the build in other ways (more boon theft in particular). As such when I moved over to DE I found no real loss in ability to survive.

    That said and predicated on the given steal , there is much to be said for the added survival component of DE for a condition build and that the 1500 range from which conditions can be applied and the boons offered by the same. I can use those steals at range as an enemy approaches and either whittle down his health prior to him closing if I get one of the damaging conditions, or get boons stacked on myself before he gets to me. This certainly not the survival of a Dodge as far as mitigation goes, but we all well know the first to win a fight is very often the one that can get the most damage in the quickest. As far as condition build P/d is concerned , the Cantrips offer much more utility all round for my build than did the Physical utilities of Daredevil. (the only one really missed is bandits defense)

    When On my old Core build or the Daredevil version, I found I did not want to steal many times as the PORT to en enemy would get me killed. This meant Bewildering Ambush and the poison adds off serpents touch were not usable. With the new steal, I am never forced to hold off on a steal because it might draw me into a stack of traps or AOE or a situation where I am outnumbered by 4 or 5 enemy .

    From 1500 range I can now single out a single enemy in that group (preferably necro or renegade) apply 10 stacks of confusion to him from 1500 range along with 4 poison and weakness AND another 10 bleeds to both him and all those that are standing close enough to him. This while instantly putting 20 stacks might on myself to push my condition damage well over 2000. Added to that , if I wished, i could instantly do a mercy and repeat the process. This significantly more offensive punch offered me than i could get out of Daredevil line or Core.

  • Trash NA thief HITZER
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