(5 items) Dealing direct damage with a non-Heavy Attack grants you one persistent stack of Senchal’s Duty, up to 10 stacks. After dealing damage with a fully-charged Heavy Attack, restore 666 Stamina and Magicka for each stack of Senchal’s Duty and consume them. ESO Sets in Elder Scrolls Online are obtained via Crafting, as drops from mobs and bosses across Tamriel, from PvP vendors in Battlegrounds or Cyrodiil and from Dungeons and Trials. Some sets can be acquired from Maelstrom Arena or Dragonstar Arena. (5 items) When you deal damage with a fully-charged Heavy Attack, you deal an additional 4120 Flame Damage and apply Minor Breach and Minor Fracture to the enemy, reducing their Spell and Physical Resistance by 1320 for 8 seconds.

Remnants can't deal enough dmg to nightmare 2. After defeating Dreamer, you will battle Nightmare: a huge bird-shaped boss.

Similarly, you can’t play, animate it, then tap it for mana the same turm. How to do dmg without raising hp osrs free.

  1. Eso Sets That Affect Heavy Attack Dmg 2017
  2. Eso Light Vs Heavy Attack
Quoting someone from another thread, but on topic:
Check my previous post about LA and HA scaling :

Eso Sets That Affect Heavy Attack Dmg 2017

Ok found it : https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage. Therefore, weaving will be even more important from now on as the overall damage of both Light and Heavy Attacks got increased by a lot.

As always, the question to answer to know if this is a buff or a nerf is :
How does this affect us and how does this affect our opponents ?

To know that we need to answer a lot of other questions :
First we need to get the new light attack scaling equation ratio :
Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
If yes, pros, neutral and cons :
+ Our stamina opponents who usually focus on weapon damage will not benefit as much from the new ratio
= Werewolf kit has enhanced max stamina in the same way it has enhanced weapon damage, no loss here
- Our magicka opponents who usually focus on max resources will benefit more from the new ratio
After looking at the ratio, we need to look at the overall output of the formula :
Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
If yes, pros, neutral and cons :
+ quite a boost to our damage output
- also a boost to our opponents damage output
+ if light and heavy attacks is a bigger % of our damage output than our opponent's, then it's a buff to us
.. i don't really have the time to go in-depth, but my general feeling is :

Eso Light Vs Heavy Attack

This will be an arms race that we start in a good position because light and heavy attack buff is good for us and max stamina is as much available to us than weapon damage
However this might remove some flavor to werewolf builds, more specifically our unique ability to focus on weapon damage while ignoring max stamina (only using our skills for utility) and stamina regen (thanks to heavy attack resource return). Also Pelinal's/Molag Kena might loose some appeal if stamina stacking gets to be the new optimum for us.
We might all end up with Shacklebreaker + Hulking Draugr .. or maybe not, much more calculations needed, but overall i would not worry that much

Currently LA and HA do scale with weapon/spell damage AND max resource, but the ratio is :
1 weapon/spell damage gives as much as 40 max resource for LA and HA damage
opposed to spell and abilities :
1 weapon/spell damage gives as much as 10,5 max resource for spells and abilities
This means weapon damage is a lot better at bosting LA/HA, part of the reason it's currently better to stack weapon damage than max stamina on werewolf.
The hinted change is that they will make LA/HA ratio 1/10,5 (same as abilities), this would mean a big boost to LA/HA for everyone if they only change this part of the equation. This would also mean it might be better to start stacking max resources instead of weapon damage.
Ok i've run some quick math to know where such a change would get us with our LA/HA damage ..
.. and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ..) would have a very big impact on the overall game balance.

These are only predictions however and we don´t know exactly how the new scaling will be, but in the example above it´s what people suspect how it will be. And I can´t see things like this getting through to live.