From D&D Wiki
|This material is published under the OGL|
Aasimar 5e (5th Edition) in D&D Race Posted on February 9, 2020 February 9, 2020 by admin Aasimar 5e in the D&D is one of the games which is liked by people very much as the game quite shows the world of a human and large amount of the celestial or the excellent outsider blood in their ancestry. Feb 16, 2019 The DMG Aasimar is a race described in the D&D 5e Dungeon Master’s Guide (DMG) on pages 286–287. It is given as an example of creating a home-brewed race for player characters. Volo’s Guide to Monsters contains a much more elaborate version of the Aasimar race. The Volo’s version is much more commonly used in practice. D&D 5e Racial Stat Bonuses & Class Priorities Race (Subrace) STR DEX CON INT WIS CHA Source Aarakocra +2 +1 EE Aasimar +1 +2 DMG Aasimar (Fallen) +1 +2 VGM Aasimar (Protector) +1 +2 VGM Aasimar (Scourge) +1 +2 VGM Aeth.
Also see the aasimar creature listing.
Dungeons and Dragons (D&D) Fifth Edition (5e) Races. A comprehensive list of all official character races for Fifth Edition. Dungeon Master's Guide Monster Manual Basic Rules Sage Advice. Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil.
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.
- +2 Wisdom, +2 Charisma.
- Outsider (Native)
- Medium size.
- An aasimar’s base land speed is 30 feet.
- Darkvision: Aasimars can see in the dark up to 60 feet.
- Weapon and Armor Proficiency: An aasimar is automatically proficient with all simple and martial weapons, light and medium armor, and shields.
- Resistance to acid 5, cold 5, and electricity 5.
- Spell-Like Ability: 1/day—daylight. Caster level equals the aasimar’s class levels.
- +2 racial bonus on Spot and Listen checks.
- Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
- Favored Class:Paladin.
- Level Adjustment: +1.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Races
|This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.|
|D&S Diversified Technologies LLP|| Innovative, quality technology solutions|
throughout the United States
D Jd F
Dnd 5e Aasimar Race Wikidot
Copyright © 2002-13, D&S Diversified Technologies LLP, and Headmaster LLP, All rights reserved, email@example.com
We are an equal opportunity employer.