Immolate Vs Increased Burning Dmg
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Immolate benefits from the Destruction mastery Emberstorm. At level 90, approximately 600 mastery is required to increase Emberstorm's bonus to Immolate by 1%. Os x v10 9 mavericks download dmg. As of the MOP systems patch, Immolate's impact damage has been equalized with its periodic damage.
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- 1) You have a high enough crit chance 2) The skill you are using can crit and either deals DoT dmg or can Ignite Burning damage covers more types of builds since burning includes certain spells, as well as Ignite. You don't need crit to make use of burning dmg nodes and it works with stuff like Righteous Fire and other spells.
Mathil recently made an Elemental Wander and achieved great success with it on only a fivelink. He was running Barrage-Immolate-Added Lightning-Added Cold-Elemental Damage with Attacks. He suggested for a six link after much thought that Elemental Focus would be best. But that removes the ability for Barrage to inflict Ailments. Doesn't that mean the fire damage wouldn't ignite anything, thus not Burn anything, thus make Immolate completely useless? If yes, what would be the best option? Replace Immolate with Increased Critical Strikes maybe? EDIT: Yes, swapping out gems shows no increase of Tooltip DPS if Ele focus is in there with Immolate either inserted or removed. I'm thinking increased crit probably the way to go. Grinding Gear Games absolutely rock. Also protip: Path of Exile isn't dying. Last edited by NavarreElder on Aug 23, 2017, 11:48:29 AM | Posted by on Aug 23, 2017, 11:46:35 AM |
You can always have other burn source on bosses. Searing Totems, Scorching ray (totem) or whatnot. Ele focus has giant multiplier that is hard to ignore, and going to those lengths may prove worth it. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | Posted by Perq on Aug 23, 2017, 12:29:04 PM |
the mob just needs to be burning, not ignited by the actual skill that immolate is linked to - he could still use his KB to ignite then use barrage for immolate bonus, or as others have said, other sources in general like fire trap | Posted by xMustard on Aug 23, 2017, 3:30:30 PM |
Immolate Vs Increased Burning Dmg Symptoms
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Immolate Vs Increased Burning Dmg Free
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http://pathofexile.gamepedia.com/Burning Burn doesnt benefit from gems that requires a hit, including Fire penetration. | Posted by on Sep 5, 2013, 3:56:02 PM |
Another thing to take into account is that well built burning builds will kill anything with ease while moving anyway, therefore it would slow you more overall if you did not have fire penetration since then you run into monsters which take a long time to kill without fire penetration, where you will only gain a marginal unneeded benefit on all those monsters that you have no issues killing anyway. Also, for most fire-burning build, if you calculate the possible dps and which portion comes from burning and which from direct damage, it turns out that the direct damage is a substantial part of it, probably around 50-70% (assuming you are casting nonstop). Burning damage is penalized twice by high resistance since first the size of the original hit that burn is based upon is reduced, then next since the monster will take less damage from the burn by having resistance. In effect it just means that high resistance monsters are mostly killed by direct damage in order to save time, such as molten golems etc, and therefore if you do not have fire penetration you will not kill them fast. Depends on what skill you are using ofc, and if you can actually use your attack constantly. Check out my 'No Flashy ItemFilter' on account page, if you want a quality, simple, rich-colored filter that does not look like a rainbow took a dump all over your screen. I am the light of the morning and the shadow on the wall, I am nothing and I am all. | Posted by on Sep 5, 2013, 4:26:14 PM |
' Burn depends on the damage of the original hit, therefore it will scale normally with fire penetration. If the monster takes twice as much original hit damage due to fire penetration, it will also take twice as much burn damage since the original hit hurt twice as much. Check out my 'No Flashy ItemFilter' on account page, if you want a quality, simple, rich-colored filter that does not look like a rainbow took a dump all over your screen. I am the light of the morning and the shadow on the wall, I am nothing and I am all. | Posted by on Sep 5, 2013, 4:27:45 PM |
' this^^ twitch.tv/Aramanser http://tinyurl.com/lcsl6ym Flicker CoMK Discharger Legacy http://tinyurl.com/poen6mv Crit Fireballer Guide Warbands http://tinyurl.com/ne2ar32 Aura Bot Warbands http://tinyurl.com/p3e5zuz Crit Trapper 1 Month Fb HC http://tinyurl.com/o7xlt2u Crit Staff Guide Domination | Posted by on Sep 30, 2013, 6:45:54 PM |
What I see from this is Increased Burning Damage > Fire Penetration. On the ( NO CURSES ) : Graph shows that from 0% - 40% Fire resist the ignite damage on 'Burning Damage Gem' is more BPS (Burn per Second) Graph shows from 41% - 75% Fire resist the ignite damage on 'Fire Penetration Gem' is more BPS (Burn per Second) Conclusion : IBD = 0-40 = 40% range while FP= 41-75 = 34% range so I would rather take a gem w/ larger range pool. ----------------------------------------------------------------------------------------------- On the ( DOUBLE CURSES ) : Graph shows the enemies with 0% ( -98 w/ curse ) to 135% ( 37 w/ curse ) take more BPS from 'Burning Damage Gem' Graph shows the enemies with 139% ( 41 w/ curse ) to 173% and up ( 75 w/ curse ) take more BPS from 'Fire penetration Gem' Conclusion: IBD = 0-135 = 135% range while FP = 139-173 = 34% and if you say monsters can get 200 then 139-200 = 61% range so I would rather take a gem w/ larger range pool again. Last edited by ZakarumOP on Nov 18, 2013, 11:29:44 PM | Posted by ZakarumOP on Nov 18, 2013, 11:28:58 PM |
' That is halfway true for the case when you play without Searing Touch and without Burning Damage Nodes. Otherwise it is 100% Fire Pen > Inc. Burning Dmg. twitch.tv/Aramanser http://tinyurl.com/lcsl6ym Flicker CoMK Discharger Legacy http://tinyurl.com/poen6mv Crit Fireballer Guide Warbands http://tinyurl.com/ne2ar32 Aura Bot Warbands http://tinyurl.com/p3e5zuz Crit Trapper 1 Month Fb HC http://tinyurl.com/o7xlt2u Crit Staff Guide Domination | Posted by on Nov 24, 2013, 9:02:14 AM |
This is the best analysis I've seen on Increased Burning Damage vs. Fire Penetration gems. I know this is the Witch section, but I'm rolling a Templar utilizing Flame Totems and Searing Bond. I'm a noob and still unclear which is better for my setup and why. I ended up choosing Fire Penetration strictly for economic reasons. Fire Penetration commands a substantially higher resale value, thus making the decision much easier. Currently For Sale (Poe.trade - as of 1/11/17) Fire Penetration Gem = 1x Chaos Orb Increased Burning Damage Gem = 1x - 2x Jeweller's Orb(s) Current Exchange Rate (Poeex.info - as of 1/11/17) Chaos Orbs sell 1:7 for Jeweller's Orbs. So if you're unclear like I was, it go this route and trade for the Gem if necessary. That way you don't blow a fucking hour trying to figure this out. Gentlemen, if you'd be so kind to express this in layman's terms..why one is generally better vs the other--Keeping in mind end game content, likelihood of encountering FR mobs in high-tier areas, etc. I clearly see it depends on the mobs. Last edited by po0dingles on Jan 12, 2017, 2:04:06 AM | Posted by po0dingles on Jan 12, 2017, 1:54:51 AM |