1. List Of 3.5 Dmg Prestige Classes 2017
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Complete list of all D&D spells, rulebooks, feats, classes and more! Cost is the cost in raw materials to craft one arrow, or fifty. This doesn't include the cost of the arrows themselves. XP is the amount of XP itcosts to craft one arrow, or fifty. Arrows per Day is the number of arrows of that value that can be crafted per day of work. Power Shot: At 3rd level, a peerless archer learns how to make devastatingly powerful bowshots. The FREE rules reference website for 3rd Edition D&D! Prestige classes are a set of player options from the Dungeons & Dragons 3e DMG and other supplements. They are character classes with a specific set of requirements that a typical first-level character will not qualify for. Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big. Dungeon Master's Guide. The prestige classes in the Dungeon Master's Guide were the first (and, to date, the only) prestige classes considered part of the core rules for the game. The 3rd edition Dungeon Master's Guide contained six original prestige classes; the 3.5 revision included these six, and added ten more. Arcane Trickster Assassin Battle Trickster Bloodhound Cloaked Dance Combat Trapsmith Dread Pirate Dungeon Delver Exemplar Fochlucan Lyrist Fortune's Friend Horizon Walker Lyric Thaumaturge Magical Trickster Master of Masks Mountebank Shadowdancer Spellwarp Sniper Streetfighter Sublime Chord Temple Raider of Olidammara Thief-Acrobat Uncanny Trickster.

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  • 1Archblade
    • 1.1Becoming an Archblade
    • 1.3Campaign Information


Your weapon is a part of you, master yourself and you will master your weapon.
—Charles Hampshire, Lupin Archblade

The archblade is the master of his weapons, in the same sense that the Archmage is the pinnacle of wizardry. They have a long and rich history, those who have discovered a primal link between themselves and their weapon enabling them to surpass the art of normal warriors. Those who discover the link are usually trained by another archblade, but every so often a person discovers the power on their own.

Becoming an Archblade[edit]

Archblades discover the subtle instinctual connection they have with their weapon of choice. By undergoing a ritual they awaken their powers. Archblades often organize as masters of schools of the art of warfare and weapons and seek to find others who have the talent to awaken themselves.

Entry Requirements
Base Attack Bonus:+10
Feats:Improved Critical, Weapon Focus, Weapon Proficiency and Weapon Specialization applied to the chosen weapon.
Special:Must undergo the ritual of enlightenment (see below).
Table: The Archblade

Hit Die: d10

Attack Bonus
Saving ThrowsSpecial
1st+1+2+0+2Enlightened Weapon
2nd+2+3+0+3Enlightened Weapon; bonus feat
3rd+3+3+1+3Enlightened Weapon
4th+4+4+1+4Enlightened Weapon; bonus feat
5th+5+4+1+4Enlightened Weapon

Class Skills (4 + Int modifier per level)
Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Ride (Dex), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the archblade.

Ritual of Enlightment: The archblade learns to master the subtle instinctual connection which defines their sense of self, expanding it to encompass their weapon and granting themselves power. To achieve this an archblade must take the weapon or weapons for which they possess the weapon focus feat, and meditate upon it for a period of 8 hours. At the end of the meditation, they have latched onto their inner self. They spend 200 XP during this process but now may level in archblade. Several abilities refer to the 'chosen weapon' of the archblade, which is any weapon the archblade has weapon focus in. If the archblade, instead, pay 800xp, he may choose a single weapon to bestow upon the feats of choose weapon and bounded weapon (receiving both bonuses). In any case, if the Archblade also sacrifices a feat he can, in any time, without having to spend the XP necessary to create the weapon, recreate(same weapon and enchantments) the weapon with which he performed the ritual to become an Archblade. He has only to call upon the name of his weapon and it cames into been in his hand. If the weapon so created ever leaves the Archblade it immediately turns to dust. This is considered a supernatural ability. It takes one turn for the weapon to materialize and during that time the Archblade may occur in attacks of opportunity.The archblade can every time he receives a class feat bound with a armour or shield with the same costs and benefits (only one of each type is allowed at any time).

Enlightened Weapon: The archblade gains a new enlightenment on how to wield their blade upon each level, going deeper in greater understanding on how to move and strike in combat. They may select any of the following abilities below with a limit of one per level of archblade and may select two at level 1 and two at level 5. Unless otherwise noted each ability may only be taken once.

Armor Born (Ex): The archblade expands their sense of self not only to their weapons but also to the armour and shields they wear, to the point where it no longer hampers them at all. Be it leather or full plate, an archblade no longer has a maximum dex bonus to their armour or shield and no armour check penalty. They also are not hampered in speed by heavy armour and are considered wearing light armour regardless of what type of armour they wear. They also gain +3 to their armour bonus.

Blade Beam (Su): By focusing your spirit you can swing your melee weapon and channel the force of the blow over a distance. With your chosen weapon you may now strike out at targets up to 20 ft beyond your normal range as an attack action, just as if they were in melee. Your reach does not extend, so you cannot make attacks of opportunity at range. Attacks send ghostly ripples of energy through the air as you swing.

Bonus Feat: The archblade gains a fighter bonus feat from his intense studies of the way of the weapon. You may take this ability more than once.

Caster Killer (Ex): Your mastery of your inner spirit allows you to excel at disrupting the spiritual flows of others. For opponents with spell-like abilities or spellcasting, you deal additional damage equal to 2x your archblade class level (+10 damage at 5th level) when attacking with your chosen weapon. If you'he chosen this ability and also have the Magic Breaker(see below) you may turn the attack against the caster.

Magic Breaker (Su): Your mastery of your inner spirit gives you a supernatural edge, allowing you to affect magic even if you lack spellcasting ability. An archblade may now affect force effects such as a Wall of Force with his chosen weapon, destroying them with the effect of Disintegrate. You also can parry magical beams as if they were physical objects (as if with the snatch arrow feat). You gain a dodge bonus equal to your class level + your weapon's enhancement bonus against any magical ray or ranged touch attack.

Perfection (Ex): You have surpassed failure and achieved excellence. When wielding your chosen weapon, you can no longer fumble (though you may still miss if rolling a 1 is insufficient) and all critical hits are automatically confirmed. Against those who do not take critical hits, you apply damageX1.5.

Storm of Blows (Ex): You possess quick reactions and skill with your chosen weapon, gaining a flurry effect, which stacks with other flurry effects. You gain an extra attack at your full base attack bonus, but all attacks in that round take a -2 penalty.

Strike True (Ex): Your blows do not lose their momentum as you lash out. When wielding your chosen weapon your additional attacks from a high base attack bonus only have a -1 penalty instead of a -5 penalty.

Superior Critical (Ex): Your attacks with your chosen weapon strike with great force, and deal grievous damage when striking at vital areas. Your critical multiplier for your chosen weapon is increased by 1. For example, a rapier now possesses 18-20/x3 multiplier and a scythe becomes 20/x5. Against those who do not take critical hits, you apply damageX1.5.

Elemental Assault/ High Accurecy (Ex):These are in reality two powers that are bought together, but not used simultaneously. The archblade can aplay the efect of any Burst to his weapon for a number of rounds equal to ECL. Or he can 'enchant' any weapon with a + bonus equal to his Arcblade Level, for a number of turns equal ECL.In any case, the bonuses do not stack, they supersede.

Epic Archblade[edit]

Enlightened Weapon: At level 6 and every two levels after, you gain another Enlightened Weapon Ability, for a maximum at level 15.

Campaign Information[edit]

Playing an Archblade[edit]

Combat: An archblade is a master of physical combat. They are extensions of fighters, barbarians, rangers, paladins, and similar classes.

Advancement: Archblades take up prestige classes which augment their particular style of physical combat, be it melee attacks or death from afar with a bow and arrow.

Resources: The archblades have collected into a small group called the Weapon Within, who go around seeking out and awakening other archblades in the world. They scatter their agents around gladiator rings, soldier training camps, and other places where fighters visit looking for talent.

Archblades in the World[edit]

Hit Die: d10

Attack Bonus
Saving ThrowsSpecial
6th+6+5+2+2Enlightened Weapon
8th+8+6+2+2Enlightened Weapon
10th+10+7+3+3Enlightened Weapon
12th+12+8+4+4Enlightened Weapon
14th+14+9+4+4Enlightened Weapon
I have found my inner axe!
—Spin Atomos, Human Cleric/Archblade

NPC Reactions: Archblades are often masters of armies, expert swordsmen of legend, and kings of the gladiator ring. Such shows of bravado, when seen, often attract attention and fame, positive or negative.

Archblade Lore[edit]

Characters with ranks in Knowledge History can research archblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge History
10Archblades are advanced warriors who have discovered how to use their weapons better than any other.
15An archblade can strike hard and true with their blows, and are often effective against casters.
20An archblade and his chosen weapon are one. They can even attack from afar and hammer through your armor as if it were paper, while moving easily in their own.
30Those who gain this level of success can learn about a specific archblade, their activities, goals, whereabouts, and talents.

Archblades in the Game[edit]

Sample Encounter: The master of House Dammerung is a powerful swordsman named Lord Hampshire. By some trickery, he has become convinced the PCs are some sort of villains, and he now hunts down the PCs to take them down in battle.

EL 15: Pending

Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes

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Consistent Format[edit]

I think this page needs consistent format. For example, the first group of classes (as you school down from the top of the page) are arranged in a table. The next group of classes are not though. —Preceding unsigned comment added by (talk) 23:16, 18 March 2008 (UTC)

Prestige Class Creation Cookbook[edit]

The link to LPJ Design's Prestige Class Creation Cookbook under External Links appears to be in violation of Wikipedia:External Links, since this is simply a 'list of' and not a description of how PRCs came into being. It seems to serve no purpose but to advertise the product. 19:40, 10 October 2007 (UTC)

Creating articles[edit]

Could Somebody PLEASE PLEASE PLEASE create new articles for the prestige classes in this list. —The preceding unsigned comment was added by Nonagonal Spider (talk • contribs) .

Many articles already exist but are no linked, unluckily. -- ReyBrujo 02:03, 8 July 2006 (UTC)

Yeah, I agree, but who knows about these classes? There are sure alot of them, eh? Does anyone have these books? And alos, ere you going to ibclude stats for them, or would that violate copyrite? And please, please do the Libris Mortis classes first. The mysterious stranger. —The preceding unsigned comment was added by (talk • contribs) .

I have the Draconomicon, the War of the Lance sourcebook, and the Dragonlance Campaign Setting, so I can verify the classes that were introduced there. We won't be including stats as that may be copyright violation, and for sure Wikipedia is not an instruction manual. -- ReyBrujo 15:34, 15 August 2006 (UTC)
Disagree with If any subset of these should be done first it should be the ones from the core rules. The ones in the DMG should be covered first before fleshing out the ones from expansions and sourcebooks. Canonblack 23:16, 19 August 2006 (UTC)
I'm working on the ones from Master of the Wild and linking them back. Most of the ones from the core rule book have been done already. I may see if any need filling in, but since I have the 3.0 and not the 3.5 book I'm a little reluctant to do so. Morgrim 09:35, 10 September 2006 (UTC)
I partially retract my previous statment, it appears that the articles I was thinking of have either been moved or deleted- most likely the later due to copyright restrictions. I'll do my best to replace them, I just ask that others make sure they apply for 3.5. That, or I borrow a friend's book for the weekend. Morgrim 09:41, 10 September 2006 (UTC)

The Draconomicon and the Dragonlance Campaign Setting -- 3.0 or 3.5?

Also disagree. Not all of these deserve articles- The DMG classes, and those slightly more 'classic' classes deserve them, but not just minor ones that have been placed in a book at some point to flesh it out. Oh, and perhaps we should deal with the base classes first? Would that not be a better idea? On the opther hand, I have most of these books, and would be willing to write articles for most of them. Drop me a line with any specific requests. J Milburn 09:51, 27 October 2006 (UTC)

Hmmmm.. The WotC list that is linked to at the bottom of the page could prove useful. Perhaps any class that exists in more than two books, or at, least, is features heavily in at least one book other than the one that it was originally published in, deserves an article? J Milburn 09:56, 27 October 2006 (UTC)

List Of 3.5 Dmg Prestige Classes 2017

Just a note, some discussion about mass merging a lot of D&D class articles is currently been carried out at here and at here --`/aksha 10:43, 27 October 2006 (UTC)

Redlink Philosophy[edit]

Many of these classes are never going to have an article; they simply cannot, there is nothing written about them other than their rules, and we cannot include that information without violating copyright. Should we continue to leave this list as a redlink farm, or de-wikify the obviously hopeless cases? Serpent's Choice 10:40, 21 November 2006 (UTC)

  • Redlink Plan

I have de-redlinked most of the prestige classes for the moment. There is no plausible way that most of these classes can have their own article without violating WP:WAF or producing copy violations. However, a great many of these classes can and should be linked .. to broader topics. Classes for dedicated followers of specific deities should be linked to that deity's article and discussed there. Classes associated with an organization or campaign setting area that has its own article should be linked to that article. Likewise, classes for specific race (especially in the case of monstrous races) should link to and be discussed at that race's article. The end result of this is broader, more comprehensive, more easily referenced articles across the board, and makes this page serve as a far more useful navigation tool.

That said, the process will be slow. I'm doing the raw updating of the list tonight as best I can. I'll leave until later (you can help!) the process of building the article web, ensuring prestige classes are mentioned at their target article, and then wikilinking there. Serpent's Choice 08:21, 10 January 2007 (UTC)

It does sound like a good idea, but there's one problem. If you link a class associated with a specific race to that race's article, you really should make sure that class is actually discussed on that race's article. Because someone clicking on the name of a certain prestige class without knowing anything about it, and ending up at a race article that doesn't mention it..it'll be very confusing for them. --`/aksha 09:16, 10 January 2007 (UTC)
Exactly. That's why none of the PrCs that don't currently have their own standalone article (without commentary regarding the quality

List Of 3.5 Dmg Prestige Classes Free

of some of those articles) link anywhere at all. Adding the appropriately-targeted links before adding the content at the articles will create no end of confusion, so I've made certain that this will happen slowly. I think the end result will be worth it, though! Serpent's Choice 10:16, 10 January 2007 (UTC)
  • I think that most of these presclasses cannot have their own articles, and the best solution is to add two or three lines of descriptive text to each entry in this list. Take a look at e.g. List_of_recurring_characters_from_The_Simpsons and you'll see how enlightening a list can become. >Radiant< 16:50, 10 January 2007 (UTC)

Player's Guide to Faerûn fault[edit]

In Player's Guide to Faerûn list of Prestige Classes there are not wrote every classes. Player's Guide to Faerûn also include Appendix where we can find prestige classes as Martyred Champion of Ilmater, Maiden of Pain, Slime Lord, Yathrinshee, Harper Paragon, Celebrant of Sharess, and Black Blood Hunter. Please: write them in. —The preceding unsigned comment was added by (talk) 18:35, 5 April 2007 (UTC).

Dragon Magazine prestige classes[edit]

I think there should be a comprehensive list of the Dragon Magazine classes. -- 19:46, 22 May 2007 (UTC) Should there be one?

Probably, but that would include at least 7 Thrall classes(Demogorgon, Zuggtmoy, Malcanthet, Kostchtchie, Baphomet, Fraz'Urb'Lu, and Pazuzu) from the Demonomicon of Iggwilv series, and quite a few others. 04:08, 2 November 2007 (UTC)

PRCs from articles on the official site.[edit]

How should these be handled? Some are campaign-specific, others are 'web enhancements' that supplement a book. Should there just be an 'Online content' section to handle them? Kokushishin 14:14, 17 June 2007 (UTC)

Sure, an online content section seems appropriate. -- Gordon Ecker (talk) 06:09, 5 June 2008 (UTC)

List Of 3.5 Dmg Prestige Classes 2016

Races of Faerun[edit]

I noticed that Races of Faerun is missing. so I'm going to add it into the article after this. 04:08, 2 November 2007 (UTC)

Need help Demonologist[edit]

May someone help with imroving of Demonologist article? —Preceding unsigned comment added by (talk) 10:46, 18 February 2008 (UTC)

List Of 3.5 Dmg Prestige Classes 2017


Exist independently from this topic (though currently uncommon). Jackiespeel (talk) 17:48, 2 June 2009 (UTC)


There is next to no article here and just a colossal list of unexplained names. This should be deleted. Ekwos (talk) 01:06, 31 October 2010 (UTC)

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Why does antipaladin redirect here, even though it isn't mentioned anywhere in this article? — Preceding unsigned comment added by (talk) 21:51, 17 October 2018 (UTC)

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