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  1. Two Weapon Fighting reduces the to-hit penalty when using two weapons at the same time. The penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6, so it becomes -4 (main hand) / -4 (off-hand) (instead of -6/-10 without this feat).
  2. You may fight with a one-handed weapon in your offhand as if it were a light weapon. In addition, you may use your Strength score instead of your Dexterity score for the purpose of qualifying for Two-Weapon Fighting and any feats with Two-Weapon Fighting as a prerequisite.

Feb 21, 2017  As for stat to damage if you are using the bonus action attack from the crossbow expert feat you get dex to damage because the general rule is that when you make a weapon attack you add the stat to damage. Two weapon fighting is the exception to this but remember it is two weapon fighting NOT attacks granted by a bonus action that this rule.

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Offhand Dmg Two Weapon Fighting Pathfinder

Two Weapon Fighting

Pathfinder
  • Usage:Passive
  • Prerequisite:Dexterity 15

Offhand Dmg Two Weapon Fighting Pathfinder Kingmaker

Description

Two Weapon Fighting reduces the to-hit penalty when using two weapons at the same time.

  • The penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6, so it becomes -4 (main hand) / -4 (off-hand) (instead of -6/-10 without this feat).
  • If the off-hand weapon is light, the penalties both decrease by another 2 points, down to -2/-2 (instead of -4/-8 without this feat).
  • For wielders of non-light weapons, Oversized Two Weapon Fighting was once recommended to bring their attack penalty down to -2/-2, but with the current game math, this is not necessary (or still recommended) - there are better feats to take.

After Update 5, an off-hand attack would have a chance to proc on any main hand attack now, instead of being predetermined on certain attacks. The default chance to proc an off-hand attack is 20%.

Two Weapon Fighting increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%. Additional TWF feats increase the percentage chance of proccing an off-hand attack by 20% per feat, to a max of 80% with Greater Two Weapon Fighting.

Offhand Dmg Two Weapon Fighting Pathfinder Kingmaker

This feat also works for Handwraps users.

Additional chances to proc off-hand attack
  • Tempest enhancements, second and fifth core ability - 2x +10%
  • Shintao enhancements, Deft Strikes and Meditation of War (in Wind Stance)
  • Vistani Knife Fighter enhancements, Double Daggers - +20% (daggers only)
  • Raid weapon set with two Brilliant Crescents - +20%
  • Forest's Versatility - +5%

There's no benefit of having more than a 100% off-hand strike chance.

Notes

  • TWF provides no benefit to the use of thrown weapons.
  • TWF provides no benefit to the use of two ranged weapons - in fact, it is not possible to wield two ranged weapons simultaneously in DDO - but see Inquisitive enhancements.
  • A ranger is automatically entitled to Two Weapon Fighting at 2nd level, even if he does not have the prerequisite for it.
  • Single Weapon Fighting is mutually exclusive with Two Weapon Fighting.
  • A Fighter may select this feat as one of his fighter bonus feats.
  • A Monk may select this feat as one of his martial arts feats.

Offhand Dmg Two Weapon Fighting Pathfinder 3

See also

Offhand Dmg Two Weapon Fighting Pathfinder Feats

  • Combat Feedback for Update 5 thread by developer Eladrin
FeatRequirementsOffhand Strike Chance (Cumulative)Other Benefits

40%

Attack penalty reduced to -4/-4 from -6/-10
(Attack penalty reduced to -2/-2 if offhand is a Light Weapon)

6 BAB, 17 Dexterity

N/A

11 BAB, 17 Dexterity

N/A

Level 26, 28, or 29 Epic Destiny Feat

+5% Doublestrike
+10% Offhand Doublestrike

12 Strength, Two Weapon Fighting

Attack penalty reduced to -2/-2

15 Dexterity, Two Weapon Fighting

+1 AC and +5 PRR when dual-wielding.

15 Dexterity, Two Weapon Fighting

+2 DR when actively blocking when dual-wielding.

Retrieved from 'https://ddowiki.com/index.php?title=Two_Weapon_Fighting&oldid=437211'
Once upon a time, monks were the masters of the multiple attack routine. Through most of AD&D, the best a two weapon fighter could ever hope for was three attacks per round, versus the 4 attacks awarded to the revised 1e and the (very late appearing) 2e monk. Even in 3.0, the monk was toe-to-toe with the two weapon fighter (Flurry granted the same number of attacks as Improved 2WF), but as more 2WF feats were added, rangers and fighter/tempests pulled way ahead of the monk in terms of maximum attacks per round.
With 3.5, it's actually become worse - now the monk tops out at 5 attacks even when using the Flurry of Blows, and Greater 2WF is core, making 7 attacks per round the core maximum for a two-weapon fighter (until epic levels, when Perfect Two-Weapon Fighting makes it 8). Now I'm well aware that the monk is not a 'pure fighter type' class, but I do happen to be rather nostalgic about multiple attacks being the monk's schitck. It's a funny story as to why -- the first time I played through Final Fantasy I, my monk killed Chaos in one round with 20x hits for 2002 damage!
I just always liked monks being the multiple attackers, so I started thinking of ways to keep things balanced while letting the monk surpass or at least equal a two-weapon fighter in number of attacks per round. The first idea was to let monks make off-hand attacks with unarmed strikes, and make use of the same two-weapon fighting feats to increase their attacks. This was workable, but turned out a bit on the complicated side. My next idea was this: create feats that are analogous to Improved 2WF and Greater 2WF, but call them Improved FoB and Greater FoB.
It will take some testing to see whether or not they're fine as-is or if they require an attack penalty, since the Flurry of Blows is generally stronger than Two-Weapon Fighting already.
Improved Flurry of Blows [Special]
Prerequisites: Flurry of Blows attack bonus +6
Benefit: When using the Flurry of Blows, you recieve one extra attack at a -5 penalty to hit. With this feat, the monk's Flurry of Blows attack routine is as follows:
Greater Flurry of Blows [Special]
Prerequisites: Improved Flurry of Blows, Flurry of Blows attack bonus +11
Benefit: When using the Flurry of Blows, you gain an extra attack at a -10 penalty. With this feat, the monk's Flurry of Blows progression is as follows:
Perfect Flurry of Blows [Epic]
Prerequisites: Improved Flurry of Blows, Greater Flurry of Blows, Flurry of Blows attack bonus +16
Benefit: When using the Flurry of Blows, you gain two extra attacks, one at a -5 penalty and one at a -10 penalty. A 21st level monk using the Flurry of Blows attacks at +16/+16/+16/+11/+11/+11/+6/+6/+6.
Now, given the fact that all these bonus attacks can potentally use the monk's unarmed damage and full strength bonus, I need a way to weaken these feats somewhat. An attack penalty that applies to all attacks might be appropriate, but it complicates things, because it means that a monk's Flurry attack bonus could be lower with the feat than without, and I'm not sure I want that. So, I'm open to ideas.