Sets That Give Weapon Dmg Off Of The 2pc Eso
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Monster Set sets
Hunding’s Rage is one of the most common used stamina dps sets. It gives the player around 300 weapon damage which can be increased by modifiers and the two, three and four piece bonus are also really good. So if you are new to eso or you do not have access to any of the best in slot sets, then this is the set you want to go to. Edit: Also, because my fake tooltip numbers are a little off, lets just calculate your base weapon damage. At 4500 weapon damage you'd have a 30% chance of dealing 7,875 damage. At 2800 weapon damage you'd have a 80% chance of dealing 4,984 damage. Using those numbers I'd suggest going with the more weapon damage.
Name | Effect | |
---|---|---|
Balorgh | 1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage 2 items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed. | |
Bloodspawn | 1 item: Adds 129 Stamina Recovery 2 items: When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical Resistance and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds. | |
Chokethorn | 1 item: Adds 129 Magicka Recovery 2 items: When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 19565 Health over 4 seconds. This effect can occur once every 10 seconds. | |
Domihaus | 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka 2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds. | |
Earthgore | 1 item: Adds 4% Healing Done 2 items: When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds. | |
Engine Guardian | 1 item: Adds 129 Health Recovery 2 items: When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1204 Health, Stamina, or Magicka to you every 0.5 seconds for 6 seconds. This effect can occur once every 8 seconds. | |
Grothdarr | 1 item: Adds 1096 Maximum Magicka 2 items: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds. | |
Grundwulf | 1 item: Adds 833 Weapon Critical, Adds 833 Spell Critical 2 items: Whenever you deal critical damage, restore 1000 Magicka or Stamina, whichever maximum is higher. You also gain 500 of the other resource. This effect can occur once every 5 seconds. | |
Iceheart | 1 item: Adds 833 Spell Critical 2 items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds. | |
Ilambris | 1 item: Adds 1096 Maximum Magicka 2 items: When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of that damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds. | |
Infernal Guardian | 1 item: Adds 1096 Maximum Magicka 2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds. | |
Kjalnar's Nightmare | 1 item: Adds 129 Spell Damage 2 items: Dealing damage with a Light Attack puts a stack of Bone on your enemy for 5 seconds. You can only apply 1 stack every 1 second. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 14500 Magic Damage if they cannot be stunned. An enemy that has reached 5 stacks cannot gain Bone stacks for 3 seconds. | |
Kra'gh | 1 item: Adds 1487 Physical Penetration 2 items: When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds. | |
Lord Warden | 1 item: Adds 2975 Armor 2 items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds. | |
Maarselok | 1 item: Adds 1096 Maximum Stamina 2 items: When you bash an enemy, you spew a cone of corruption, dealing 8000 Disease Damage to enemies over 4 seconds. This damage is increased by 5% for each negative effect the enemies have, up to 150% additional damage. This effect can occur once every 7 seconds. | |
Maw of the Infernal | 1 item: Adds 1206 Maximum Health 2 items: When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's basic attacks deal 4257 Flame Damage. This effect can occur once every 15 seconds. | |
Mighty Chudan | 1 item: Adds 2975 Armor 2 items: Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5280. | |
Molag Kena | 1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage 2 items: When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon Damage and Spell Damage by 516 but also increases the cost of your abilities by 8%. | |
Mother Ciannait | 1 item: Adds 1096 Maximum Magicka 2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 600 Magicka. This effect can occur once every 6 seconds. | |
Nerien'eth | 1 item: Adds 1206 Maximum Health 2 items: When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 8800 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds. | |
Nightflame | 1 item: Adds 1096 Maximum Magicka 2 items: When you heal yourself or an ally, you have a 10% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 2525 Health every 1 second. This effect can occur once every 10 seconds. | |
Pirate Skeleton | 1 item: Adds 2975 Armor 2 items: When you take damage to your Health, you have a 8% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 20 seconds. | |
Scourge Harvester | 1 item: Adds 1206 Maximum Health 2 items: When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 30%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds. | |
Selene | 1 item: Adds 1096 Maximum Stamina 2 items: When you deal melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 12000 Physical Damage. This effect can occur once every 4 seconds. | |
Sellistrix | 1 item: Adds 1096 Maximum Stamina 2 items: When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds. | |
Sentinel of Rkugamz | 1 item: Adds 4% Healing Done 2 items: When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1000 Health and restores 115 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds. | |
Shadowrend | 1 item: Adds 129 Magicka Recovery 2 items: When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's basic attacks deal 3440 Magic Damage and apply Minor Maim to any enemy hit for 3 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds. | |
Slimecraw | 1 item: Adds 833 Spell Critical, Adds 833 Weapon Critical 2 items: Gain Minor Berserk at all times, increasing your damage done by 8%. | |
Spawn of Mephala | 1 item: Adds 1096 Maximum Stamina 2 items: When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 1100 Poison Damage every 1 second to all enemies within 4 meters and reduces their Movement Speed by 50%. This effect can occur once every 10 seconds. | |
Stonekeeper | 1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health 2 items: When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 5350 Stamina and Magicka, and healing for 5350. After releasing the Charges, you cannot regain new Charges for 14 seconds. | |
Stormfist | 1 item: Adds 129 Stamina Recovery 2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds. | |
Swarm Mother | 1 item: Adds 129 Stamina Recovery 2 items: When you block an attack from an enemy that is further than 8 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second. | |
Symphony of Blades | 1 item: Adds 4% Healing Done 2 items: When you heal an ally who is under 50% of their primary resource, grant them Meridia's Favor, which restores 2325 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds. The resource returned is based off the target's highest maximum resource. | |
The Troll King | 1 item: Adds 4% Healing Done 2 items: When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds. | |
Thurvokun | 1 item: Adds 1206 Maximum Health 2 items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile for 4 seconds, reducing their damage done by 15% and healing received and Health Recovery by 15%. This effect can occur every 8 seconds. | |
Tremorscale | 1 item: Adds 1096 Maximum Stamina 2 items: When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them after 1 second, dealing 5850 Physical Damage to all enemies within 4 meters and reducing their Movement Speed by 70% for 3 seconds. This effect can occur once every 4 seconds. | |
Valkyn Skoria | 1 item: Adds 1206 Maximum Health 2 items: When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 4000 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds. | |
Velidreth | 1 item: Adds 129 Weapon Damage 2 items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10320 Disease Damage to the first enemy they hit. This effect can occur once every 9 seconds. | |
Vykosa | 1 item: Adds 4% Healing Taken 2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, lowering their Weapon Damage and Spell Damage by 20% for 5 seconds. This effect can occur once every 15 seconds. | |
Zaan | 1 item: Adds 833 Spell Critical 2 items: When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds. |
- All the information you need about gear sets in The Elder Scrolls Online. All the information you need about gear sets in The Elder Scrolls Online. ESO-Sets; ESO-Skillbook; ESO-Housing; ESO Server Status; Discord Bot; ESO Price Check App; ESO Sets. Sets by weight. Increases the bleed damage Twin Slashes deals by 1600 each tick.
- Unlike Weapons, Gold Legendary Quality is a nice-to-have rather than a must, but you should consider it anyway particularly for your Jewelry Glyphs. Glyphs should be Legendary Quality and give you Max Magicka/Max Stamina, add Magicka/Stamina Recovery or Spell/Weapon Damage.
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1096 Maximum Stamina 5 items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon Damage and Spell Damage by 129. This effect can occur once every 8 seconds.
- May 06, 2016 Night's Silence 2 pc. Gives 945 Max Stamina at gold level. Max Stamina contributes to damage when combine with Weapon Damage. 1 WD = 10.46 Max Stamina So a set weapon damage bonus of 129 is equivalent to 1349 Max Stamina in terms of damage. Depending on your build with CP and max stat bonuses can make the difference somewhat negligible.
- Jul 03, 2019 Off Hand should be sharpened (Disease / Weapon Damage Glyph) These weapons should be daggers, i'm using Axes and Maces as thats what's dropped for.
Elsweyr sets
Sets That Give Weapon Dmg Off Of The 2 Pc Eso Game
Name | Effect | |
---|---|---|
Call of the Undertaker | 2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Done 5 items: Adds 1206 Maximum Health, When you deal damage with a Light Attack, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them. This effect can occur once every 8 seconds. | |
Claw of Yolnahkriin | 2 items: Adds 1206 Maximum Health 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1096 Maximum Stamina 5 items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon Damage and Spell Damage by 129. This effect can occur once every 8 seconds. | |
Coldharbour's Favorite | 2 items: Adds 1096 Maximum Magicka 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Spell Damage, Adds 129 Weapon Damage 5 items: When you heal yourself or an ally, summon Cadwell's noble mount, Honor, who after 2 seconds, casts a healing spell on you and allies around him that heals for 12190 Health over 4 seconds.When you damage an enemy, summon Cadwell's noble mount, Honor, who after 2 seconds, explodes, damaging enemies around him for 12190 Magic Damage over 4 seconds.Honor can only be summoned every 10 seconds. | |
Crafty Alfiq | 2 items: Adds 1096 Maximum Magicka 3 items: Adds 1096 Maximum Magicka 4 items: Adds 1096 Maximum Magicka 5 items: Adds 2560 Maximum Magicka | |
Eye of Nahviintaas | 2 items: Adds 129 Magicka Recovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1096 Maximum Magicka 5 items: When an ally activates one of your synergies, you and the ally who activated the synergy get 12% cost reduction for non-Ultimate abilities for 3 seconds. This effect can occur every 6 seconds per target. | |
False God's Devotion | 2 items: Adds 833 Spell Critical 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 833 Spell Critical 5 items: Adds 129 Spell Damage, Reduces the cost of your Magicka Abilities by 8%. When you kill an enemy, you restore 2150 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. | |
Perfected Claw of Yolnahkriin | 2 items: Adds 1206 Maximum Health 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1096 Maximum Stamina 5 items: Adds 1206 Maximum Health, When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon Damage and Spell Damage by 129. This effect can occur once every 8 seconds. | |
Perfected Eye of Nahviintaas | 2 items: Adds 129 Magicka Recovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1096 Maximum Magicka 5 items: Adds 1096 Maximum Magicka, When an ally activates one of your synergies, you and the ally who activated the synergy get 12% cost reduction for non-Ultimate abilities for 3 seconds. This effect can occur every 6 seconds per target. | |
Perfected False God's Devotion | 2 items: Adds 833 Spell Critical 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 833 Spell Critical 5 items: Adds 129 Spell Damage, Adds 1096 Maximum Magicka, Reduces the cost of your Magicka Abilities by 8%. When you kill an enemy, you restore 2150 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. | |
Perfected Tooth of Lokkestiiz | 2 items: Adds 129 Weapon Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon Damage 5 items: Adds 833 Weapon Critical, When you activate a synergy, gain Major Slayer for 15 seconds, increasing your damage done to Dungeon and Trial monsters by 15%. | |
Senche-raht's Grit | 2 items: Adds 4% Healing Done 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: After being damaged by a damage over time ability, increase your Healing Received by 6% and your Physical Resistance and Spell Resistance by 2585 for 3 seconds. | |
Tooth of Lokkestiiz | 2 items: Adds 129 Weapon Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon Damage 5 items: When you activate a synergy, gain Major Slayer for 15 seconds, increasing your damage done to Dungeon and Trial monsters by 15%. | |
Vastarie's Tutelage | 2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Magicka 5 items: Adds 129 Magicka Recovery, Adds 129 Stamina Recovery, When you resurrect an ally, you and your ally gain 258 Weapon Damage and Spell Damage and 10% cost reduction to non-Ultimate abilities for 10 seconds. | |
Vesture of Darloc Brae | 2 items: Adds 129 Magicka Recovery 3 items: Adds 129 Stamina Recovery 4 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%. 5 items: While crouching and not blocking, you restore 670 Magicka and Stamina and heal for 670 Health every second. |