@JeremyECrawford Here’s how I handle potion use in D&D 5e. I’m not sure if this is RAW, RAI, or a house rule of mine (it’s open to some debate). I would argue it’s RAW, although maybe not RAI.
You sareAlfp_vy„e_dtp “interact with one object or feature of the environment for free, during either your move or your action” (PHB 190). We’re given some examples of these interactions in the “Interacting with Objects Around You” sidebar. Two of the listed possibilities are:
– withdraw a potion from your backpack
– drink all the ale in a flagon
If you can drink an entire flagon of ale as one of these free interactions, I rule that you could also drink a potion as free interaction, 0,s,19,n_g_ag you have it in hand.
So, possible permutations of this:
1. You could on round 1 pull a potion out of your backpack as your free object interaction in that round. Then on round 2 you could drink the potion you now have in hand as the free object interaction for that round. Over the course of 2 rounds you mr_ea_bje_to pull out a potion and drink it, while still having your full action, bonus action, reaction, and movement for each round.
2. You could on round 1 pull the potion out of your backpack as your free object interaction, and then use your action to drink the potion. Allowing you to get the healing or buff in one round.
3. If you began combat with a potion already in hand, you could then drink the potion in round 1 using your free object interaction, and still have your full action, bonus action, reaction, and movement. I

  1. Where Are Potions In The Dmg Free
  2. Where Are Potions In The Dmg Game

Would you say this is RAW, RAI, or a house rule? #DnD@ChrisPerkinsDnDpic.twitter.com/ECyZhrC9cW

In the Brewing Stand menu, you place ingredients in the top box and the potions are created in the bottom three boxes. To make a Potion of Harming (Instant Damage), you will need 1 Potion of Poison (0:45) and 1 fermented spider eye. Place the Potion of Poison (0:45) in one of the bottom boxes in the Brewing Stand menu. This page was last edited on 6 February 2020, at 23:08. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

Does not appear to do more dmg or crit/hit based on what proc'd it, a melee.hit. for a 27357 proc'd a old war.crit. of 472715 and a mutilate.crit. of 113204 proc'd a old war.hit. of 179389 My test and the logs I looked through are obviously not enough for a scientific conclusion on how to best maximise the damage potential of the potion but. Potions and Oils. A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute. You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Potions of Healing.

— Lex Starwalker (@LexStarwalker) December 3, 2016

@LexStarwalker@ChrisPerkinsDnDOther than balance reasons, I can’t imagine why drinking a potion would take more time than a flagon of ale. The rule for drinking a potion is in the section on potions in the DMG (p. 139).

— Jeremy Crawford (@JeremyECrawford) December 3, 2016

@LexStarwalker It's absolutely a game rule. It's not meant to simulate rates of liquid consumption.

— Jeremy Crawford (@JeremyECrawford) December 3, 2016

@LexStarwalkerGotcha! Makes sense! Kind of like how pouring a potion down an unconscious person’s throat doesn’t asphyxiate them. 😉 Indeed. D&D is not a physics engine.

— Jeremy Crawford (@JeremyECrawford) December 4, 2016

@LexStarwalkerThat said, do you think allowing this increased ease of potion use would cause any balance problems? Potions are effectively bottled spells. Do you want spells cast as non-actions in your game?

— Jeremy Crawford (@JeremyECrawford) December 4, 2016

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  • 1Potions and Oils
    • 1.4Potion Descriptions

Potions and Oils

A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

The person applying an oil is the effective caster, but the object is the target.

Physical Description

A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.

Identifying Potions

In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside. An experienced character learns to identify potions by memory—for example, the last time she tasted a liquid that reminded her of almonds, it turned out to be a potion of cure moderate wounds.


Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

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Drinking a potion or using an oil on an item of gear is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as for casting a spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container.

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils.

Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.

A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

Potion Descriptions

The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified).

Table: Potions and Oils
MinorMediumMajorPotion or OilMarket Price
01–10Cure light wounds(potion)50 gp
11–13Endure elements(potion)50 gp
14–15Hide from animals(potion)50 gp
16–17Hide from undead(potion)50 gp
18–19Jump(potion)50 gp
20–22Mage armor(potion)50 gp
23–25Magic fang(potion)50 gp
26Magic stone(oil)50 gp
27–29Magic weapon(oil)50 gp
30Pass without trace(potion)50 gp
31–32Protection from (alignment)(potion)50 gp
33–34Remove fear(potion)50 gp
35Sanctuary(potion)50 gp
36–38Shield of faith +2(potion)50 gp
39Shillelagh(oil)50 gp
40–4101–02Bless weapon(oil)100 gp
42–4403–04Enlarge person(potion)250 gp
4505Reduce person(potion)250 gp
46–4706Aid(potion)300 gp
48–5007Barkskin +2(potion)300 gp
51–5308–10Bear’s endurance(potion)300 gp
54–5611–1301–02Blur(potion)300 gp
57–5914–16Bull’s strength(potion)300 gp
60–6217–19Cat’s grace(potion)300 gp
63–6720–2703–07Cure moderate wounds(potion)300 gp
6828Darkness(oil)300 gp
69–7129–3008–09Darkvision(potion)300 gp
72–7431Delay poison(potion)300 gp
75–7632–33Eagle’s splendor(potion)300 gp
77–7834–35Fox’s cunning(potion)300 gp
79–8136–3710–11Invisibility(potion or oil)300 gp
82–843812Lesser restoration(potion)300 gp
85–8639Levitate(potion or oil)300 gp
8740Misdirection(potion)300 gp
88–8941–42Owl’s wisdom(potion)300 gp
90–9143Protection from arrows 10/magic(potion)300 gp
92–934413Remove paralysis(potion)300 gp
94–9645–46Resist energy (type) 10(potion)300 gp
9747–4814Shield of faith +3(potion)300 gp
98–9949Spider climb(potion)300 gp
1005015Undetectable alignment(potion)300 gp
5116Barkskin +3(potion)600 gp
5217–18Shield of faith +4(potion)600 gp
53–5519–20Resist energy (type) 20(potion)700 gp
56–6021–28Cure serious wounds(potion)750 gp
6129Daylight(oil)750 gp
62–6430–32Displacement(potion)750 gp
6533Flame arrow(oil)750 gp
66–6834–38Fly(potion)750 gp
6939Gaseous form(potion)750 gp
70–71Greater magic fang +1(potion)750 gp
72–73Greater magic weapon +1(oil)750 gp
74–7540–41Haste(potion)750 gp
76–7842–44Heroism(potion)750 gp
79–8045–46Keen edge(oil)750 gp
8147Magic circle against (alignment)(potion)750 gp
82–83Magic vestment +1(oil)750 gp
84–8648–50Neutralize poison(potion)750 gp
87–8851–52Nondetection(potion)750 gp
89–9153–54Protection from energy (type)(potion)750 gp
92–9355Rage(potion)750 gp
9456Remove blindness/deafness(potion)750 gp
9557Remove curse(potion)750 gp
9658Remove disease(potion)750 gp
9759Tongues(potion)750 gp
98–9960Water breathing(potion)750 gp
10061Water walk(potion)750 gp
62–63Barkskin +4(potion)900 gp
64Shield of faith +5(potion)900 gp
65Good hope(potion)1,050 gp
66–68Resist energy (type) 30(potion)1,100 gp
69Barkskin +5(potion)1,200 gp
70–73Greater magic fang +2(potion)1,200 gp
74–77Greater magic weapon +2(oil)1,200 gp
78–81Magic vestment +2(oil)1,200 gp
82Protection from arrows 15/magic(potion)1,500 gp
83–85Greater magic fang +3(potion)1,800 gp
86–88Greater magic weapon +3(oil)1,800 gp
89–91Magic vestment +3(oil)1,800 gp
92–93Greater magic fang +4(potion)2,400 gp
94–95Greater magic weapon +4(oil)2,400 gp
96–97Magic vestment +4(oil)2,400 gp
98Greater magic fang +5(potion)3,000 gp
99Greater magic weapon +5(oil)3,000 gp
100Magic vestment +5(oil)3,000 gp

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