Fo76 Assualt Rifle Only Doing 60 Dmg
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- Fo76 Assault Rifle Only Doing 60 Dmg 2017
- Fo76 Assault Rifle Only Doing 60 Dmg In Windows 7
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- Fo76 Assault Rifle Only Doing 60 Dmg Download
May 29, 2019 FALLOUT 76 AUTOMATIC RIFLE BUILDS ARE OP Kevduit. Unsubscribe from Kevduit? Well, only when you grind the mindless hours getting ammo for them. Oct 06, 2019 The Assault Rifle is a fully automatic ranged weapon that loads up to 40 Advanced Rifle Bullet at once. Assault Rifles sport an extremely high firerate, dealing almost the same amount of damage per shot of a Fabricated Pistol but twice as fast. In continuous fire, only a Pump-Action Shotgun at point-blank range is capable of beating its DPS capability, but if combined with Shadow Steak Saute. Dec 03, 2018 What about the most important cards i need to have equipped to get the most dmg outcome in the shortest time possible? I dont like using PA all the time Since respect option is closing in these questions come to my mind. What about gear? They say handmade rifle is the best automatic. I currently have it and it does only 80dmg. Is that decent?
This build is based on automatic rifles which have great fire-rate and scale their damage to insane levels with Furious Legendary mod on your weapon and Concentrated Fire Perk which increases your damage with every consecutive hit. We have set up this build for solo play, but it is fully viable as a team DPS as well. The Perks listed also don't include any Power Armor/non-Power Armor specific Perks, so you don't need to respec anything whether you are going to use one or not, making it much more reliable build for casual solo players.
Below you will find all the recommended Perks for each of the SPECIAL attributes and a brief introduction to this builds equipment and mutations.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
SPECIAL Attributes and Perk Cards
STRENGTH [7 POINTS] | |
Take 45% less damage from your opponents' melee attacks Armor weighs 50% less than normal Ballistic weapon ammo weighs 90% less | |
Strength provides one of the best defensive Perks for this build. Also, some extra carry weight will also come in handy, and since you are using automatic rifles, reducing the weight of your ammo is very important |
PERCEPTION [15 POINTS] | |
Basic combat training means automatic rifles do +20% damage Rigorous combat training means automatic rifles do +20% damage Lifelong combat training means automatic rifles do +20% damage Automatic rifles now reload 30% faster and have excellent hip fire accuracy Your rifles ignore 36% armor and have a 9% chance to stagger | |
Perception is the most important stat for a Commando character. It increases your accuracy rating in VATS, and allow you to pick up all the important Perks that increase your automatic rifle damage |
ENDURANCE [8 POINTS] | |
Immediately gain +60 Fire Resistance Your limb damage is completely eliminated You gain much-increased benefit from being Well Fed or Well Hydrated | |
Endurance grants a few useful defensive Perks. Rejuvenated is very nice when it comes to playing solo, it increases your AP Regeneration, maximum Health, Damage Resistance and Disease Resistance |
CHARISMA [6 POINTS] | |
When adventuring alone, take 20% less damage and gain 30% AP regen Stimpaks and RadAway will now work much more quickly | |
Charisma is the least important attribute for this Solo build. The only useful Perk we can get here is the Lone Wanderer which we suggest taking as soon as possible |
Fo76 Assault Rifle Only Doing 60 Dmg 1
INTELLIGENCE [3 POINTS] | |
Stimpaks restore 45% more lost health | |
First Aid is very useful since you will be getting most of your healing from Stimpacks. Other than that, Intelligence is moderately important for this build |
AGILITY [9 POINTS] | |
Action Points regenerate 45% faster Avoid 30% of incoming damage at the cost of 30 Action Points per hit Sprinting consumes 40% fewer Action Points Feb 18, 2016 Collection boost from melee caps at 500, but there is no damage cap, so melee will increase harvest speed after 500, but not harvest amount per target. Also, apparently the max melee is 800. Not ture my mam and does keep getting more and more resources from higher melee. No cap on it. And each dino has a set harvest rate. There are actually separate settings for harvest health and damage. Health affects all harvest nodes. Higher = more hits to harvest. Harvest Damage is further split into Character and Dino. Higher damage = fewer hits to harvest. By modifying all three of these you can adjust the value of using harvesting Dinos Vs doing it by hand. Ark does player dmg effect harvesting. I'm trying to find the best settings for single player. Any recommendations? What does the 'Dino Harvesting Damage' setting do? It's on 3.2 but I can't remember if I put it there or if it was like that. But after a bit you're likely to be gathering most things with the aid of a Dino of some kind, so I don't think it's that great. But bonus damage with your pike is never a bad thing. Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources. Thus, a higher Melee Damage kills creatures and other players, as well as harvest resources, in fewer hits. | |
Agility is another important attribute in this build. It affects your maximum AP and AP Regeneration, which are extremely important for V.A.T.S. characters. Action Boy is mandatory, and the other Perks grant high DPS and defensive bonuses |
LUCK [6 POINTS] | |
While below 30% health, gain a 45% chance to avoid damage 15% bonus damage means enemies may explode into a gory red paste A Mysterious Savior will more frequently appear to revive you when downed | |
Luck affects all actions you take in Fallout 76. In this build, it's mainly oriented about providing more defenses since this build does not use many defensive Perks |
Fo76 Assault Rifle Only Doing 60 Dmg 2017
Equipment
ARMOR: There are no strict requirements for armors in this build. You can use anything you want including Power Armors (which is obviously the best pick) WEAPON: Fully automatic Handmade Rifle and Radium Rifle are the best automatic rifles in Fallout 76. As long as you can manage ammo for them, you shouldn't even look at other weapons. Remember that Furious Legendary mod on your weapon is insanely powerful for this build CHEMS: Orange Mentats are the best Chems for V.A.T.S. users. They increase your Perception by 5 and V.A.T.S. accuracy by an additional 10% |
Fo76 Assault Rifle Only Doing 60 Dmg In Windows 7
Mutations
Fo76 Assault Rifle Only Doing 60 Dmg 2
Mutations can be exceptionally powerful for this build. If you manage to get the mutations listed below, remember to work out space for Starched Genes Perk if you want to keep them forever
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
Pictures used in this article are the intellectual property of Bethseda Softworks LLC.
Fo76 Assault Rifle Only Doing 60 Dmg Download
Name | Weapon Type | Bonus | Location |
All Rise | Two-Handed Melee | 90% less weight and +10 Health |
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Ancient Blade | One-Handed Melee | ?? |
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Anti-Scorched Training Pistol | 10mm Automatic Pistol | +25% Damage vs. Scorched -20% Damage vs. everyone else |
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Black Diamond | One-Handed Melee | +1 to Strength |
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Blade of Bastet | One-Handed Melee | Increased armor penetration |
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Bunker Buster | Heavy Gun, Explosive | +20% more damage |
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Camden Whacker | One-Handed Melee | ?? |
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Daisy Cutter | Explosive, Heavy Gun | Weight reduced by 90% |
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The Dragon | Exotic Weapon, Non-Automatic Rifle | Chance to cripple. Extra limb damage. |
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Dross | Thrown Weapon | None |
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Grant's Saber | One-Handed Melee | ?? |
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Meteoric Sword | One-Handed Melee | +10% Damage vs. Humans 90% Reduced Weight 50% more Durability |
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Nailer | One-Handed Melee | Does more damage the lower your health is |
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Paddle Ball | Exotic Weapon | None |
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Perfect Storm | Automatic Weapon | Fire incendiary bullets dealing 24 burning damage over 3 seconds. |
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Pumpkin Grenades | Grenade | Target takes additional damage and radiation for 5s |
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Pyrolyzer | Heavy Gun, Energy Gun | Reduce your target's damage output by 20% for 3 seconds. |
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Rose's Syringer | Pipe Gun, Exotic Weapon | Makes the target incredibly powerful for 60 Seconds, but incredibly weak for 60 Seconds when it wears off. |
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Somerset Special | Non-Automatic Pistol | + 50% Armor Penetration |
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Voice of Set | Non-Automatic Pistol | Additional electric damage vs. robots |
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Vox Syringer | Pipe Gun, Exotic Weapon | Can make the target 'speak' |
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