Aug 28, 2018  Guard Up can only be obtained in MHW from the Uragaan armor set bonus (requires 3 pieces of Uragaan armor) or from a decoration acquired from defeating tempered monsters much later in the game. Fortunately, Uragaan armor is quite good for Guard skills so getting 3 pieces of that is not at all bad – in fact, some of my armor sets still use 3.

  1. Mhw How Much Of A Boost Is Elemental Bonus Dmg 1
  2. Mhw How Much Of A Boost Is Elemental Bonus Dmg 2
  3. Mhw How Much Of A Boost Is Elemental Bonus Dmg For Windows

Dec 11, 2019  Best Insect Glaives Iceborne – Raw Damage. It is pretty natural to incorporate Insect Glaives with elemental builds, but raw damage is still viable in Iceborne thanks to the heap of the new bonus and mechanic. Infinite Wisdom. The Shara Ishvalda Insect Glaives gives you 868 Damage and 0% Affinity right off the bat. Aug 07, 2019  MHW Iceborne changes: Weakness Exploit tweaked, Elemental buffed, Elementless nerfed Technobubble. Capcom revealed some gameplay changes to.

Published 1:37 PM EDT Aug 8, 2019

Is the Weakness Exploit skill your bae? Perhaps you wish the elemental attack skills cleaned up more nicely?

Capcom revealed several new changes to “Monster Hunter World: Iceborne” that touched on both skills plus the weapon of choice for lovers of exploding pointy thingies, the Gunlance.

The gameplay adjustments were revealed by Producer Ryuzo Tsujimoto and Director Daisuke Ichihara during a Capcom TV interview in Capcom's Japanese youTube channel.

Here’s a rundown of the changes that were announced.

Weakness Exploit nerfed and buffed (sort of)

Having a skill both nerfed and buffed probably sounds like it doesn’t make sense. Basically, it’s kind of like explaining a breakup: It’s complicated.

For those unfamiliar with the skill, Weakness Exploit grants you an affinity bonus when attacking a monster’s more fleshy weak point. Essentially, this raises your chance of triggering a critical strike with every hit, which does 25 % more damage than a regular hit. In the original Monster Hunter World, the affinity bonus is:

  • Level 1: 15%
  • Level 2: 30%
  • Level 3: 50%

This is arguably one of the most — if not the most — popular skill in the game thanks to the easy extra damage you can rack up with it plus the fact that it’s relatively easy to acquire. That all changes with Monster Hunter World: Iceborne, however. Here are the new values for Weakness Exploit in the expansion:

  • Level 1: 10% affinity boost on weak spots, additional 5% affinity boost on wounded parts.
  • Level 2: 15% affinity boost on weak spots, additional 15% affinity boost on wounded parts.
  • Level 3: 30% affinity boost on weak spots, additional 20% affinity boost on wounded parts.

As you can see, the affinity bonus is essentially halved from the previous iteration if you're just simply hitting a weak point. In order to get the old affinity percentages back, you will need to use the clutch claw attack to soften that specific part as well. This is arguably a nerf as you now have to take extra steps in order to get the old percentages back. It’s also a challenge for lighter weapons since their clutch claw attack initially procures slinger ammo and require extra steps to soften and wound.

More: I hunted Barioth in Monster Hunter World Iceborne. And it was good

So where does the “buff” part come in? Well, in the past, Weakness Exploit only worked on weak points. In Iceborne, every part that is softened via the clutch claw becomes a weak point, so previously hard parts are now susceptible to Weakness Exploit. I assume the softening or wounding requirement was added to not only encourage the use of the Clutch Claw but to also balance gameplay a bit as getting easy 50% affinity on essentially any body part at this point might be a bit broken.

It’s elemental, dear Watson, but not elementless

Diplomatically speaking, elemental weapons in Monster Hunter World were, well, a bit underwhelming overall. With the exception of cases such as melting Kulve Taroth’s hard shell with Thunder, elemental builds weren’t as viable as they were in the past.

The fact that World had a cap on elemental damage made it even more of a challenge for elemental builds to shine. Depending on the element, the game imposed a cap that limits your damage at a certain point, regardless if you stack more elemental damage on top of that.

More: We play first few hours of Monster Hunter World Iceborne

Iceborne tries to shake things up a bit by increasing the damage for elemental attacks. It also adds an extra level of attack with the introduction of Level 6.

Here are examples of the changes from World to Iceborne.



This weapon was previously capped at 230.

  • Fire Attack, Level 1: Unchanged at 210.
  • Fire Attack, Level 2: From 230 to 240.
  • Fire Attack, Level 3: From 230 to 280.
  • Fire Attack, Level 4: From 230 to 290.
  • Fire Attack, Level 5: From 230 to 300.
  • Fire Attack, Level 6: Nonexistent in World, 320 in Iceborne.


This weapon was previously capped at 430

  • Ice Attack, Level 1: Unchanged at 360.
  • Ice Attack, Level 2: Unchanged at 390.
  • Ice Attack, Level 3: Unchanged at 430.
  • Ice Attack, Level 4: From 430 to 450.
  • Ice Attack, Level 5: From 430 to 460.
  • Ice Attack, Level 6: Nonexistent in World, 500 in Iceborne.

Mhw How Much Of A Boost Is Elemental Bonus Dmg 1


This weapon was previously capped at 160

  • Water Attack, Level 1: Unchanged at 150.
  • Water Attack, Level 2: From 160 to 180.
  • Water Attack, Level 3: From 160 to 220.
  • Water Attack, Level 4: From 160 to 230.
  • Water Attack, Level 5: From 160 to 230.
  • Water Attack, Level 6: Nonexistent in World, 240 in Iceborne.

Iceborne also adds a new skill that rewards hunters with additional elemental damage plus the Free Element status to unlock a weapon’s hidden element. The requirement is for them to be continuously attacking in order to trigger it.

The question now is whether the additional elemental attack increase proves to be an actual increase or just par for the course after you factor in the increased parameters for not just weapons but the monsters as well.

Another change involves the Elementless skill, which was popular in World for folks who use weapons like the Divine Slasher or Spread Shot Heavy Bowguns. In the past, you get a 10% damage increase by running the skill. In Iceborne, that bonus has been reduced to 5%.

Maximum Might makes right?

This is another popular skill next to Weakness Exploit for folks who want to get additional affinity. It doesn’t require only hitting Weak Points but requires full stamina to trigger its affinity bonus.

Here’s how it worked in World:

  • Level 1: Increases Affinity by 10%
  • Level 2: Increases Affinity by 20%
  • Level 3: Increases Affinity by 30%

In Iceborne, Maximum Might goes up to Level 5 but also gets tweaks in how the skill triggers or shuts down from Level 1 to Level 4. Here’s how the skill now works in Iceborne:

Mhw How Much Of A Boost Is Elemental Bonus Dmg 2

  • Level 1: Increases Affinity by 10%. Stamina must be full for 5 seconds in order for it to trigger. Lasts 2 extra seconds after stamina decreases.
  • Level 2: Increases Affinity by 20%. Stamina must be full for 5 seconds in order for it to trigger. Lasts 3 extra seconds after stamina decreases.
  • Level 3: Increases Affinity by 30%. Stamina must be full for 5 seconds in order for it to trigger. Lasts 3 extra seconds after stamina decreases.
  • Level 4: Increases Affinity by 40%. Stamina must be full for 5 seconds in order for it to trigger. Lasts 4 extra seconds after stamina decreases.
  • Level 5: Increases Affinity by 40%. Triggers as soon as stamina is full. Stops as soon as stamina decreases.

The five-second requirement can be considered as a bit of a nerf since dodging and rolling now means you'll have to wait that long for Maximum Might to activate once again. At the same time, Level 4 and Level 5 could potentially be interesting because they provide the same affinity boost but different requirements for triggering the effect as well as when the effect stops. It’s quite possible that some folks might prefer Level 4 to Level 5 depending on the situation.

Point the pointy end and boom

One weapon that got some love during the Capcom TV interview is the boomstick known as the Gunlance. The weapon got several changes but the likely biggest one is the addition of a new guard point, which gives users of the weapon another (hopefully viable) option besides evade gunlancing. Here is what’s new with the weapon.

  • The Wyrmstake Blast’s loading animation is now a guard point. Hunters who equip the Guard skill can also use Wyrmstake Blast after a guard.
  • Wyrmstake Blast loads faster.
  • Wyrmstake Blast does more damage.
  • The Wide Sweep move will no longer knock down players. Hallelujah!
  • If the Wyrmstake Blast misses, your equipped slinger ammo will drop.

Anyway, those are the key gameplay tweaks announced today via the Capcom TV interview. What do you think of the new changes? As always, make sure to check back here for more Monster Hunter coverage.

Jason Hidalgo covers business and technology for the Reno Gazette Journal, and also reviews video games as part of his Technobubble features. Follow him on Twitter @jasonhidalgo. Like this content? Support local journalism with an RGJ digital subscription.

Published 1:37 PM EDT Aug 8, 2019

Monster Hunter World came out early in 2018 and has been the most accessible Monster Hunter game to date. Unlike all of the previous Monster Hunter titles, World was much more streamlined. It introduced a ton of quality of life (QoL) changes that made it much more friendly for newcomers to the series.

The very first expansion to MHW, Iceborne, is releasing in just a few days. Iceborne is bringing about a ton of changes to MHW, such as an entirely new area (Hoarfrost Reach), a new Hunter Rank (Master as it's now called, instead of G-Rank), some brand new monsters (Velkhana, Namielle, Beotodus, Banbaro, etc.), as well as returning fan favorites (Zinogre, Brachydios, Tigrex, Nargacuga, are a few), and much more.

Like you would expect from any major expansion such as this one, there will be some balance changes and other fixes. We're going to dive into them here.

Elemental Damage changes

Previously in World, it was much easier to go for physical damage over Elemental, because physical damage is strong against pretty much any monster. Elemental damage, in contrast, works best against specific monsters who are weak to that element. Plus, each elemental weapon capped out at a certain point, so you could only benefit so much with elemental damage. That is no longer the case with Iceborne.

Before, the arbitrary level cap on elemental damage was at five. Iceborne has effectively raised it to six now. And while it's still the same at the base and lower levels, you'll get bigger damage bonuses in the mid-range and higher.

For example, the Corona Sword & Shield weapon has Fire element on it, and previously it would cap out at 230 Fire damage at Level 5. Now, with Level 6, Fire Damage caps out at 320, which is a huge difference. The Legiana Rimespire Sword & Shield previously maxed out at 430 Ice damage at Level 5. Now in Iceborne, it will max out at 500 at Level 6. The Holy Sabers Dual Blades previously capped out at 160 Water damage from Level 3-5, but now it will be 220 at Level 3, then 230 for Level 4-5, and then 240 at Level 6.

If you still prefer to go with physical, non-elemental damage, then you'll be sad to see that this is getting nerfed to encourage experimentation with elemental damage. Previously in World, the Non-Elemental Boost skill offers 10 percent physical damage increase on weapons with no elements (think of the Diablos line of weapons). And all you need was just one level two Decoration slot in your gear. Iceborne reduces this 10 percent buff to only five percent, so it's definitely not as enticing.

There is also going to be a new skill added in Iceborne that combines two unique properties. One of the properties is 'Free Element,' and the other increases the amount of elemental damage that you do as you continuously attack.

Right now, 'Free Element' is a skill that you can get by socketing the right Decorations into your gear. What Free Element does is draw out the hidden (grayed out) elemental damage that is found on some weapons. Without the Free Element skill, you would only get the raw physical DPS of that weapon, as the elemental damage remains inaccessible. The other part of the new skill does not exist before Iceborne, so we do not know the name of it.

Weakness Exploit skill changes

Iceborne introduces the Clutch Claw, which is a grappling hook tool that allows you to attach yourself to a monster and then bash it up pretty good. Doing this results in that particular area becoming a soft spot, which is a weak point. When a spot on a monster that is usually tough and reduces damage or causes your weapons to bounce off, but those can now be softened with a good Clutch Claw attack. After that, that area will no longer deflect weapons, and it will take full damage.

With this in mind, think about Affinity, which is another skill in Monster Hunter. Affinity raises your chance for critical hits, and the Weakness Exploit skill gives you an additional 30 percent Affinity when hitting those soft spots.

Mhw How Much Of A Boost Is Elemental Bonus Dmg For Windows

With this in mind, you'll want to make use of the Clutch Claw to take full advantage of the Affinity and Weakness Exploit skills.

Maximum Might skill changes

Maximum Might is another powerful skill that is getting some changes. In World, it was a simple three-level skill that will increase your Affinity by 30 percent but only when your Stamina is full. Here's the new breakdown in Iceborne:

  • Level 1: Keep stamina full for five seconds to activate. Increases Affinity by 10 percent, lasts two seconds after stamina is used.
  • Level 2: Keep stamina full for five seconds to activate. Increases Affinity by 20 percent, lasts three seconds after stamina is used.
  • Level 3: Keep stamina full for five seconds to activate. Increases Affinity by 30 percent, lasts three seconds after stamina is used.
  • Level 4: Keep stamina full for five seconds to activate. Increases Affinity by 40 percent, lasts four seconds after stamina is used.
  • Level 5: Activates and increases Affinity by 40 percent as soon as stamina is full. Deactivates when stamina is used.

With these new changes to Maximum Might, it's better to have it at Level 5 rather than Level 3 now. Why? There is no time requirement at full stamina, and you'll have a large window of opportunity to deal damage.

Gunlance weapon changes

While all weapons are receiving some gameplay changes in Iceborne, the biggest one is, of course, the Gunlance.

There is a new move called Wyrmstake Blast, which lets you jab monsters with a big, spiky pylon of Slinger Ammo. While the different types of Slinger Ammo will have different properties, but the principle remains the same. With this in mind, you'll want to make sure to shoot the Wyrmstake Blast and have it lodged in the monster with Gunlance shells. This causes secondary explosions, which deal more damage.

From the beta feedback, Capcom is making Wyrmstake Blast load faster and do even more damage. There is also a new 'guard point' when it is used. This new feature means that when you are in the animation of loading Wyrmstake Blast, it will count as a block, even though you aren't holding the block button.

If you miss with Wyrmstake Blast, you will not lose the Slinger ammo you spent on it. Instead, the ammo simply falls on the ground so you can pick it right back up. And finally, the Wide Speed attack will no longer knock down your allies, which is a welcome change for everyone.

For more of the upcoming weapon changes, hit the link below.

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Reach into the Hoarfrost

Monster Hunter World: Iceborne will be arriving as a paid expansion for Xbox One and PlayStation 4 on September 6, 2019, for $40. The PC version will be coming at a later date.

Stay warm in Hoarfrost Reach

Monster Hunter World: Iceborne

New threats await

Monster Hunter World: Iceborne is the upcoming expansion to Capcom's most successful Monster Hunter game, Monster Hunter World. Go into Hoarfrost Reach and battle all-new beasts and returning fan favorites while grinding for all-new gear.

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