1. Gw2 Highest Dmg Necro Weapon Download
  2. Gw2 Highest Dmg Necro Weapon Build
  3. Gw2 Highest Dmg Necro Weapon Mods
  4. Gw2 Highest Dmg Necro Weapon 2
  5. Gw2 Highest Dmg Necro Weapon List

Jan 25, 2018  I'd suggest that you continue leveling necro, and play around with all the weapons and see which ones work best for you and your playstyle. Scourge is mainly good for group support, and is marginally better than Reaper for condition builds (damage over time), but not enough for it to be a dealbreaker if you want to use Reaper. I really only play pve, so I may not be the best person to ask, but it does seem to me that Necromancer damage is mostly through conditions, rather than burst damage. My necro has 25 Curses, 25 death magic, and 20 blood in order to use minions to increase survivability while I do lots of bleeding damage, but then again I might not be doing it. What Are The Best Axe Skins in GW2? The mighty axe. A weapon designed to rend enemies limb from limb is a staple for most Fantasy RPG games and in Guild Wars 2 it can be wielded a large number of classes – including some specializations. As a result, players who play classes that can use axes.

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I am new to playing the Necro, I used my boost to level 80. My question to you is what weapons are the moment the best for mostly PVE and with a bit of WvW? I got a exotic torch but I don't see a lot of talk about the torch as a viable offhand. I am working on Scourge for my first elite spec now then reaper.

Comments

  • @Chillor.9415 said:
    I am new to playing the Necro, I used my boost to level 80. My question to you is what weapons are the moment the best for mostly PVE and with a bit of WvW? I got a exotic torch but I don't see a lot of talk about the torch as a viable offhand. I am working on Scourge for my first elite spec now then reaper.

    Condi on scourge is torch. Period!!
    Dagger is okay for 1vX . But torch will make the difference in pve and wvw zergs

  • For Scourge I use Scepter/Torch with Staff as my alternative to build up life force. The one thing you will notice that the longer the fight goes and if their is a lack of trash mobs, it gets harder to keep that lifeforce topped up. In that instance I tend to swap to staff so that I can top the life force back up again.

  • Chillor not trying to steal your post but I have a similar question. I have a necro around 20. I want to raise him up to 80 without any boosts. Since I can't use a torch what can I use in it's place, scepter, warhorn ?.
    Thanks

  • Staff/scepter-torch is good for condi
    Axe-focus/dagger-horn is good for power

    For leveling from 20, I recommend the power option and minions. Trait dagger or use signet of the locusts for movement, if you do not have mounts.

  • @Anchoku.8142 said:
    Staff/scepter-torch is good for condi
    Axe-focus/dagger-horn is good for power

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    For leveling from 20, I recommend the power option and minions. Trait dagger or use signet of the locusts for movement, if you do not have mounts.

    Thank you, working great. Veteran mobs go down pretty quick .
    Thanks again

  • For highend pve: scepter+torch and scepter/dagger

    For wvw: staff and scepter/axe+torch/focus/dagger

    In wvw, axe or scepter depends on your playstyle.
    For offhand same here. If you are having trouble with lifeforce go focus. If you want more boonrip, go dagger. If you want more dmg, go torch

  • @Nimon.7840 said:
    For highend pve: scepter+torch and scepter/dagger

    For wvw: staff and scepter/axe+torch/focus/dagger

    In wvw, axe or scepter depends on your playstyle.
    For offhand same here. If you are having trouble with lifeforce go focus. If you want more boonrip, go dagger. If you want more dmg, go torch

    Hello,

    Would you mind linking to a decent axe+focus/torch WvW build? I would like to play around some with this combo.

    Thank you!

  • Feel free to change out the runes for something more defensive. Like antitoxin

  • This is the only build worth using on necro. Those runes and those trinkets are ridiculous time consuming but you can go cheaper builds. But in terms of PVE WVW and fractals and Spvp this is the only build worth doing. I have a power reaper i swapped to scourge instantly after i ran the numbers. Its insane

  • @Legend of Rogue.5394 said:
    http://metabattle.com/wiki/Build:Scourge_-_Condition_Scourge

    This is the only build worth using on necro. Those runes and those trinkets are ridiculous time consuming but you can go cheaper builds. But in terms of PVE WVW and fractals and Spvp this is the only build worth doing. I have a power reaper i swapped to scourge instantly after i ran the numbers. Its insane

    Not really. For pve its vipers scourge.

    Trapper and nightmare isnt neccessary for wvw.

    You can play more defensive if you feel like having too less survivability.

    And if you want more support in wvw. Go thid build. Its way better than any bloodmagic or cele build.

  • @Nimon.7840 said:

    @Legend of Rogue.5394 said:
    http://metabattle.com/wiki/Build:Scourge_-_Condition_Scourge

    This is the only build worth using on necro. Those runes and those trinkets are ridiculous time consuming but you can go cheaper builds. But in terms of PVE WVW and fractals and Spvp this is the only build worth doing. I have a power reaper i swapped to scourge instantly after i ran the numbers. Its insane

    Not really. For pve its vipers scourge.

    Trapper and nightmare isnt neccessary for wvw.

    You can play more defensive if you feel like having too less survivability.

    And if you want more support in wvw. Go thid build. Its way better than any bloodmagic or cele build.

    Ahhh Gotcha, no the build I was linking or thought I linked was trailblazer. I like it in PVP, fractals, raids and WVW. You are right in PVE its extremely slow.

  • I enjoy my staff/scepter+torch match up. It's always been a RP-thing where the magic-like classes has to have a staff-like weapon, making it not feel right, for me, to play the class without it. I enjoy the staff though, regardless of the RP. I use scepter because I am a condition necro, and let's be honest, no other better condition-laying one-handed weapon than scepter. I use the torch because shiny green fire.. kidding.. maybe.. I use it because I like to build up more and more on torment to what I can (and love oppressive collapse for that matter). I am, like you, a scourge myself, and I use the same weapon set-up in both PvE and WvW.

    Just always remember to find what feels right to you, and what you have fun using the most! That's important in the end. Trial/error, especially if you're new to a class!

    Teacher, gamer, uncle, etc.
    Devils Remorse, lvl80 MP257 Scourge (filthy)
    Phantom Moon [PM] GM/Founder

  • In WvW, you can zerg with many builds. A simple staff power wells build, no elite, still works. Any armor that gives some durability is fine, too.

    In WvW, I do not worry about being meta. Being caught out of position and becoming someone's loot is my main concern.

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  • 2Skill Bar
  • 3Specializations
  • 4Equipment

Overview

A Condition Necromancer PvP build with heavy boon corruption made to teamfight. Usable by F2P players as well.

Skill Bar

Scepter/WarhornHealingUtilityElite
Staff

Slot Changes

Utility

Viable choices for the optional slot:

  • - primarily a defensive tool, but also has synergy with for more pressure.
  • - an excellent escape/mobility tool with some bonus Life Force gain.
  • - AoE boon corruption.

Template Code

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Specializations


Variants

  • sacrifices group utility for a bit more pressure/sustain.



Specialization Changes

Spite can replace Blood Magic for more pressure but lower sustain and less group utility. The Spite version is more popular on teams where you can rely on a support keeping you alive (like automated tournaments) while Blood Magic is preferred by most ranked players:



Equipment

Superior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Revocation
Superior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Rune of the Traveler
(1): +8 All Stats(2): +5% Boon Duration(3): +12 All Stats(4): +10% Condition Duration; +10% Boon Duration(5): +16 All Stats(6): +25% Movement Speed
Carrion Amulet

Equipment Changes

Runes

  • for better mobility
  • is also a viable option assuming you don't want movement speed.

Usage

General

  • Positioning: Necromancer sustain is far from great. Keep out of melee range whenever possible, and abuse spots which break teleport skills to make it harder to get to you. Don't stand on capture points unless you absolutely have to.
  • All of your marks are unblockable and generate Life Force.
  • Never spam your marks on the ground out of combat - they are easy to spot and a single dodge from the enemy can get rid of them. The only exception can be (because it's not a key skill and has a low CD), which you can freely place at an entrance or under yourself to potentially give away Stealthed enemy movement.
  • Both weapon sets have one unblockable hard-CC skill: on Scepter/Warhorn and on Staff. Use them to interrupt skills such as a Warrior's .
    • Tip: enemy players who block Staff skills can work against themselves. Long duration blocks such as Shield Stance give you more than enough time to land crucial staff skills like with little to no risk of being avoided as blocking players normally don't dodge.
  • Entering Shroud triggers . If you're CC'd and Blinded you can enter shroud, the Blind will make this trait miss, but will allow you to safely land a . If the target has Stability you can do this the other way around, cast Doom while Blinded to get rid of it and land Weakening Shroud, applying Weakness and potentially turning the Stability into Fear.

Gw2 Highest Dmg Necro Weapon Download

  • - the frequent damage pulses are great for consuming Blind you may have.


Damage

  • Most of the pressure comes from various sources of boon corruption and condition applications over time, this build isn't really about burst rotations (bar 1-2 combos).
  • is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with Stability and Might stacks? Turn their boons against them, right into Fear and Weakness! It's also unblockable.
  • Even just a two skill chain of is already a decent burst combo, inflicting up to 6 different conditions and stripping at least 5 boons (potentially more with sigils).
  • is potent, but hard to land as anyone could just walk right out of it. Your goal here is to make your enemy overcommit to staying inside the range of this AoE - drop it on downed enemies when their team is coming to revive them, or under yourself on low HP essentially acting as a bait.


Shroud burst rotation (in melee range this doubles as a defensive rotation):

  1. to proc
  2. just before Dark Path reaches the target
  3. Spam


Support

  • Blood Magic adds a small degree if team support to the build. The most notable benefit here is the improved rez potential.
  • You can revive allies even while in shroud. Doing this has its pros and cons:
    • Rezing in shroud makes you more resistant to enemy cleave, and having access to an instant CC like to ward off attackers could make all the difference.
    • places a Well under target ally which not only revives downed players, but also heals everyone in range including yourself (and it's quite a significant bit of healing). However, if the Well gets placed while you're in shroud, you won't be healed at all!


Sustain

  • The build has above average condition cleansing by Necromancer standards.
  • Both entering and exiting shroud removes conditions thanks to and .
  • (SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which 'ends' Spectral Walk does not stop the cleansing. This skill has many uses, for example:
    • Activate SW jump off a cliff while being chased when your enemies jump after you.
    • Activate SW (if using Flesh Wurm) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • should be placed well before entering combat, preferably at a spot where your enemies can't reach it easily. Wurm provides you with an escape route and makes it easier to travel around the map in general. Last but not least, teleporting to the wurm with grants 10% life force, which means you could consider using the teleport before even leaving spawn at the start of a game in order to start off with enough LF for a activation.

Gw2 Highest Dmg Necro Weapon Build

  • Even at maximum LF you may consider activating Spectral skills before entering death shroud. The added LF generation and sustain can prolong its duration significantly.

Gw2 Highest Dmg Necro Weapon Mods

  • is more of a last resort option that should only be used at or below ~50% HP and when other forms of cleansing/healing won't suffice.

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